Pocket Rogues: Ultimate

Dynamic 2D Action-RPG Roguelike! Try it: https://etherpr.page.link/V9Hh

Price
In-App PurchaseYes
Shows AdsNo
LaunchedOct 16, 2017
Store Categories

Total Ratings

Worldwide

16K
5 star
12K
4 star
1.6K
3 star
590
2 star
130
1 star
990

Description

Pocket Rogues is an Action-RPG that combines the challenge of the Roguelike genre with dynamic, real-time combat. Explore epic dungeons, develop powerful heroes, and build your own Guild Fortress!

Discover the thrill of procedural generation: no two dungeons are the same. Engage in strategic battles, upgrade your skills, and fight powerful bosses. Are you ready to uncover the secrets of the dungeon?

"For centuries, this dark dungeon has lured adventurers with its mysteries and treasures. Few return from its depths. Will you conquer it?"

FEATURES:

Dynamic gameplay: No pauses or turns—move, dodge, and fight in real-time! Your skill is the key to survival.
Unique heroes and classes: Choose from a variety of classes, each with its own abilities, progression tree, and specialized gear.
Endless replayability: Every dungeon is randomly generated, ensuring no two adventures are alike.
Exciting dungeons: Explore diverse locations filled with traps, unique enemies, and interactive objects.
Fortress building: Create and upgrade structures in your Guild Fortress to unlock new classes, improve abilities, and enhance gameplay mechanics.
Multiplayer mode: Team up with up to 3 players and explore dungeons together!

The premium version enhances your gameplay with exclusive features, making it easier to collect crystals and unlock advanced content.

ULTIMATE-VERSION FEATURES:

50% more gems: Earn extra rewards from monsters, bosses, and quests.
Save anywhere: Save your progress in any dungeon or use auto-save when minimizing the game.
Dungeon shortcuts: Start from cleared floors (5, 10, 25, or 50) to dive straight into the action.
Expanded multiplayer: Play with friends and access advanced dungeons exclusive to the Ultimate version.
Exclusive content: Unlock premium heroes (like the Berserk and Necromancer) and buildings using gold instead of gems.
Free dungeons: All normal dungeons are available without restrictions.

- - -

TRANSFER PROGRESS FROM THE FREE VERSION TO POCKET ROGUES: ULTIMATE

If your save wasn’t transferred automatically:

1. Open Settings in the free version. It’s recommended to create an in-game account there and log into it in the Ultimate version to ensure everything works correctly.
2. Click "Save (Cloud)" at the bottom.
3. Open Pocket Rogues: Ultimate, go to Settings, and click "Load (Cloud)".
Your progress will update after restarting the game.

After that your progress will be updated.

- - -
Discord(Eng): https://discord.gg/nkmyx6JyYZ

For questions, contact the developer directly: ethergaminginc@gmail.com

Screenshots

Pocket Rogues: Ultimate screenshot 1
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Pocket Rogues: Ultimate screenshot 15
Pocket Rogues: Ultimate screenshot 16

Version History

Releasing updates every 22 days on average. Last update 64 days ago.

v.2025.02.21Feb 22, 2025

- Added support for Android TV (a gamepad or keyboard and mouse are required to play)
- Added 15 new rooms for the Catacombs
- Liches and Archliches are now animated
- If a generation error occurred and the floor was empty, the character will automatically return to the Fortress upon exiting the game via the menu

v.2025.02.19Feb 19, 2025

- Added support for Android TV (a gamepad or keyboard and mouse are required to play)
- Added 15 new rooms for the Catacombs
- Liches and Archliches are now animated
- If a generation error occurred and the floor was empty, the character will automatically return to the Fortress upon exiting the game via the menu

v.2025.01.16Jan 16, 2025

- The game has been updated with a Brazilian Portuguese localization
- Added a new ring, a new effect for all rings, a new helmet, a new talisman, 2 new potions, and 3 sharpening stones
- Shooting arrows through braziers or campfires now ignites the arrows, converting half of their damage to fire damage
- The selling price of all rings and passive items has been significantly increased
- Fixed an issue where minimizing the game could cause the character to load without their items

v.2024.12.17Dec 17, 2024

- Added a new Ambush
- Added a new lair consisting of only a few rooms - Rat's Nest (encountered only in the Catacombs)
- Added a new type of altar - Altar of Speed
- Upon clearing the Lost Tomb, the player will receive a bonus chest, just like when clearing the Rat's Nest
- Bosses, mini-bosses, and all chests now drop significantly more gold
- Reduced the influence of the character's level and Guild level on the level of generated monsters

v.2024.09.21Sep 21, 2024

- Added 4 new artifacts
- An additional 30 types of monsters are now available for daily "Hunting" quests
- The defense point threshold required to reach 90% reduction in physical damage has been halved and is now closer to the values before update 1.37. Each unit of physical armor is now more effective
- Each upgrade to the pet's defense additionally increases its resistance to all types of magical and elemental damage by 1%
- Reduced the impact of level on the max HP of all creatures

v.2024.09.12Sep 12, 2024

- All skills in the game have been completely revamped
- A new Treasury has been added
- 2 new monster champions have been added: Corpse Eater and Goblin-Captain
- In the Catacombs and the Abandoned Prison, there is a small chance to encounter a new merchant — the Whisperer
- 6 new armor types, 2 new artifacts and 1 new headgear have been added
- All damage in the game is now divided into 3 types, each with 3 subtypes
- Defense is now divided into 5 types

v.2024.09.11Sep 11, 2024

- After constructing a new building, the Trapper will appear in the Camp. With his help, you can exchange and upgrade pets directly in the dungeon without returning to the Fortress
- Players will have the ability to lock any item in their inventory. A locked item cannot be accidentally sold, destroyed, or dropped until the player removes the lock
- Players can quickly sell all inventory items to the Merchant, except for the locked ones
- A new pet has been introduced

v.2023.09.12Sep 12, 2023

- After constructing a new building, the Trapper will appear in the Camp. With his help, you can exchange and upgrade pets directly in the dungeon without returning to the Fortress
- Players will have the ability to lock any item in their inventory. A locked item cannot be accidentally sold, destroyed, or dropped until the player removes the lock
- Players can quickly sell all inventory items to the Merchant, except for the locked ones
- A new pet has been introduced

v.2023.07.27Jul 27, 2023

- Each pet, in addition to the standard ability, now has 4 slots for additional ones (such as Immortality or Vampirism), which can be freely combined
- Added new Ambush
- Added new Treasury
- "Burial Mound" and "Adamantite Garden" locations are now available for creating rooms in multiplayer

v.2023.03.29Mar 29, 2023

- Updated the appearance of slots for items in the inventory
- Floor loading could get stuck in Adamantite Garden and Burial Mound if any modifier is enabled that increases the size of the location
- Some creatures could not be killed
- Several chests could be generated at one point

v.2023.03.22Mar 22, 2023

- Added some new rooms for Catacombs and Abandoned Prison
- Added 8 new artifacts
- The mini-map is now saved when visiting the Camp or the mini-boss gate, as well as when loading a saved dungeon
- Icons of some items have been replaced
- "Survivors" characters can now freely end the game at any stage of the main campaign (including if they started the game from the boss location) and go to endless dungeons

v.2022.11.09Nov 09, 2022

- Items in the inventory can now be sorted by type, price, efficiency and quality
- Added 5 new modifiers for enhanced monsters
- Added 5 new equipment effects and 4 new weapon effects
- Added a new type of rune - Rune of Greed, which creates a one-time portal to a random Treasury
- All non-attacking skills now also get a speed bonus from the character's Agility (but not from the equipped weapon)
- Level of mini-bosses increases more balanced

v.2022.10.24Oct 24, 2022

- Completely updated animations for all player characters. Now they display the movements of individual body parts and are much better readable
- Completely updated appearance of most dungeons. Wall and floor texture resolution increased from 16x16 to 24x24
- Now champion Executioner can be found as a mini-boss
- Generation of the Abandoned Prison has been completely reworked: now it uses manually created rooms (more than 40 rooms)
- Added new rooms for Catacombs
- Added new Treasury

v.2022.10.23Oct 23, 2022

- Completely updated animations for all player characters. Now they display the movements of individual body parts and are much better readable
- Completely updated appearance of most dungeons. Wall and floor texture resolution increased from 16x16 to 24x24
- Now champion Executioner can be found as a mini-boss
- Generation of the Abandoned Prison has been completely reworked: now it uses manually created rooms (more than 40 rooms)
- Added new rooms for Catacombs
- Added new Treasury

v.2022.02.14Feb 14, 2022

* Added a new mini-boss. Its gates can be found in all locations, except for the Catacombs, Prison and Borderlands
* Added a new type of generation - "lair" (and one sublocation of this type). The lair is a unique one-story dungeon that can be entered through a gate in any normal dungeon
* Added the ability to return to the Fortress... alive!
* Updated the summary screen at the end of the descent
* Added 12 new recipes for the Forge

v.2021.10.26Oct 26, 2021

* A Blacksmith will appear in the Camp, who can improve equipment
* Each gem (Sapphire, Ruby, etc.) now has a number of special effects. The Blacksmith can insert such stones into empty slots of equipment to apply a random effect on it from the list
* Replaced icons of some effects and items, as well as all buildings in the Fortress
* Added new sound effects and replaced some old ones
* Added additional visual effects for poisoning, burning and bleeding that are displayed on creatures

v.2021.10.25Oct 25, 2021

* A Blacksmith will appear in the Camp, who can improve equipment
* Each gem (Sapphire, Ruby, etc.) now has a number of special effects. The Blacksmith can insert such stones into empty slots of equipment to apply a random effect on it from the list
* Replaced icons of some effects and items, as well as all buildings in the Fortress
* Added new sound effects and replaced some old ones
* Added additional visual effects for poisoning, burning and bleeding that are displayed on creatures

v.2021.10.24Oct 24, 2021

* A Blacksmith will appear in the Camp, who can improve equipment
* Each gem (Sapphire, Ruby, etc.) now has a number of special effects. The Blacksmith can insert such stones into empty slots of equipment to apply a random effect on it from the list
* Replaced icons of some effects and items, as well as all buildings in the Fortress
* Added new sound effects and replaced some old ones
* Added additional visual effects for poisoning, burning and bleeding that are displayed on creatures

v.2021.10.23Oct 23, 2021

[FIXED]
* Groups of monsters could be outside the floor
* On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him
* Sometimes it was possible to pick up multiple consumables instead of one
* Items from the inventory may not be sold when the character dies

v.2021.10.19Oct 19, 2021

[FIXED]
* Groups of monsters could be outside the floor
* On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him
* Sometimes it was possible to pick up multiple consumables instead of one
* Items from the inventory may not be sold when the character dies

v.2021.08.17Aug 17, 2021

[FIXED]
* Groups of monsters could be outside the floor
* On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him
* Sometimes it was possible to pick up multiple consumables instead of one
* Items from the inventory may not be sold when the character dies

v.2021.08.16Aug 16, 2021

[FIXED]
* Groups of monsters could be outside the floor
* On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him
* Sometimes it was possible to pick up multiple consumables instead of one
* Items from the inventory may not be sold when the character dies

v.2021.08.07Aug 07, 2021

* Merchant now sells food, potions and other consumables (the type and amount of items sold is random and depends on the current deep)
* Added 5 new modifiers for the Obsidian Tower
* Reworked gamepad controls (both character control and interaction with the game interface)
* Added gamepad support for screens that were previously non-functional (Obsidian Tower, Group Raid, Bestiary)

v.2021.06.08Jun 08, 2021

* [Gameplay] A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects
* [Gameplay] The same effects of different pieces of equipment now stack, rather than replace each other
* [Misc] Mini-boss Warlock got a new attack that destroys walls in his arena
* [Misc] The Shop can now buy more than one usable item at a time

v.2021.04.02Apr 02, 2021

* [Generation] Added a new mini-boss - Warlock
* [Gameplay] Added a new game mode - Obsidian Tower, which opens after reaching the Borderlands. In this mode, you can customize the dungeon for yourself, and the current location changes every several floors
* [Gameplay] Added 18 difficulty modifiers for the Obsidian Tower. The first 5 are available initially, the rest can be obtained by killing monster heroes

v.2020.12.21Dec 21, 2020

* [Locations] A new endless dungeon has been added to the Ultimate version of the game - The Sunken Grotto
* [Balance] Skills can be improved in the Camp without penalty to cost
* [Balance] The level of mercenaries in the Camp rises 100% faster relative to the current floor
* [Balance] Mercenary health and defense increased

v.2020.10.27Oct 27, 2020

* [Halloween] Added Halloween paraphernalia to the game (until November 6th)
* [Generation] Added 5 new types of monsters
* [Generation] Added a new monster spawner - Spider's Nest
* [Misc] Added some previously absent ordinary monsters to the Bestiary

Varies with deviceOct 27, 2020

* [Halloween] Added Halloween paraphernalia to the game (until November 6th)
* [Generation] Added 5 new types of monsters
* [Generation] Added a new monster spawner - Spider's Nest
* [Misc] Added some previously absent ordinary monsters to the Bestiary

1.28.1May 22, 2020

* [Multiplayer] The room system now takes into account the version of the game, not allowing you to join players with an inappropriate version
* [Multiplayer] When waiting for a server response in the lobby for a long time, disconnection no longer occurs automatically, and the connection timeout is increased
* [Multiplayer] Many small changes and optimizations
* [Fixed] Grim Paladin did not go into the second phase

1.28May 09, 2020

* [Gameplay] In test mode, multiplayer has been added to the game (the co-op mode so far only works in the Catacombs, Crypt of Emptyness and Abandoned Prison, and the maximum number of players is limited to 2). To play together, go to the map screen, select the endless dungeon and click "Group Raid"
* [Fixed] Christmas attributes were not automatically removed from the game
* [Fixed] Passive effects of items could be displayed on the character twice

1.27.3Dec 28, 2019

* [Christmas] Added winter paraphernalia (until January 20)
* [Gameplay] Completely redesigned algorithm for finding the path for monsters
* [Fixed] Some weapon effects could remain on the character even after removing the item
* [Fixed] Some effects did not work on additional berserk weapons
* [Fixed] Items could be duplicated when visiting the Camp

1.27.2Nov 24, 2019

* [Balance] Ghouls received a new unique attack (hit from a jump) and now belong to reinforced monsters; also updated their appearance
* [Misc] Icons of buildings that have not yet been built are now displayed in grayscale
* [Fixed] Artifact recipes did not drops

1.27.1Nov 23, 2019

* [Balance] Significantly reduced the number of opponents in the new Ambush
* [Fixed] Visual artifacts appeared in some locations in the form of black bars at the borders of tiles
* [Fixed] In the Catacombs, monsters generated in special rooms could find a player through walls

1.27Nov 09, 2019

* [Halloween] Added an alternative version of PumpkinHead (Jack-Hunter)
* [Halloween] Halloween pumpkins and Killer Pumpkins are included in the generation of all locations
* [Halloween] Witch Bonfires - spawners of random creatures added to the generation
* [Generation] Added a new class of creatures - "heroes of monsters", which can be found on any location after the 5th floor
* [Generation] Added a new ambush variation

1.26.2Aug 22, 2019

* [Ultimate] Floor condition (whether it is cleared or not), max number of monsters, as well as the availability of healing and the opening of the portal are now saved when loading a previously saved dungeon
* [Fixed] When saving to the Camp, various problems could arise
* [Fixed] Improved items may not be dismantled
* [Fixed] Mercenary satellites could disappear after visiting Camps on the floor

1.26.1Aug 17, 2019

* [Ultimate] The game can now be saved not only in standard (generated) dungeons, but also in the Camp
* [Balance] Increased chance of meeting mercenaries in the Camp
* [Fixed] Equipment purchased for gems and passive items might not be added to the character when starting a new descent
* [Fixed] Speed bonus received from Artifacts was not calculated correctly and was too low

1.26Aug 12, 2019

* [Gameplay] Many unused items have been redesigned and now become Artifacts: you can carry them with you to receive special bonuses
* [Gameplay] Added several new unused items as Artifacts
* [Gameplay] Added the ability to instantly move to the descent to the next floor after clearing the current one. To open it, it is necessary to build and upgrade to the 3rd level a new building in the Fortress (Circle of Masters)
* [Settings] Added brightness adjustment in dungeons ("Video" tab)

1.25Aug 10, 2019

* [System] Added the ability to create a Pocket Rogues account to save progress to the cloud and cross-platform synchronization
* [Generate] Updated Catacomb generation algorithm
* [Generate] Almost three dozen unique generated rooms have been added to the Catacombs

1.24.2Apr 06, 2019

* [Fixed] Immortality of the Dog could not work properly if he died in a non-standard dungeon (for example, in the boss arena)
* [Fixed] Many zombies and some other creatures could approach the player’s character and not start attacking him
* [Fixed] Some effects could remain on the character even after removing the item on which they are applied

1.24.1Mar 25, 2019

* [Settings] Added function to disable / enable automatic login to Google Play Games
* [Fixed] Local save loading function did not work
* [Fixed] Necromancer's skill "Seal of the Death" did not create shadow
* [Fixed] Mercenaries disappeared when re-visiting the Camp

1.24Mar 16, 2019

* [Generation] Added new monsters: Ghoul, Fat Man and shooting statues (Statue-Guardian)
* [Gameplay] Improved items now have a special outline, the color of which corresponds to their quality (on the floor and in the inventory)
* [Gameplay] All pets got special passive skills: The Dog is now immortal (but can be stunned), Lynx out of combat collects gold next to the character, and Golem can stun the enemy with a blow

1.23.4Jan 26, 2019

* [Balance] The formula for calculating the amount required to increase the level has been updated
* [Balance] Significantly increased the cost of selling passive items
* [Balance] Modified cost modifier is slightly reduced
* [Fixed] Many small optimizations and fixes

1.23.3Jan 01, 2019

Happy New Year!

* [Gameplay] Added Main Attributes - each class now has a key characteristic that gives it greater bonuses than the rest
* [Misc] Added tips for interactive objects
* [Misc] Changed the sprite of the Personal Chest
* [Misc] Several small edits of the environment

1.23.1Dec 25, 2018

* [Gameplay] Each character now has characteristics - Endurance, Strength, Agility and Intelligence
* [Gameplay] Added character statistics screen displaying its current characteristics and active effects
* [Gameplay] Current skills can now be improved directly into the dungeon
* [Gameplay] A Personal Chest has been added to the Camp to which items can be put

1.22.2Nov 26, 2018

* [Gameplay] Added Manual Crossbow - a new class of a weapon. When equipped, replacing the power attack of the character of the melee on the shot
* [Gameplay] Increased inventory size at all levels of improvement: the minimum is now 15 cells (there were 12), and the maximum is 40 (there were 36)
* [Gameplay] Updated death screen
* [Gameplay] In endless mode, a quick restart of the dungeon after death is now available (in the Ultimate version, restarting is available in any location)

1.22.1Nov 06, 2018

* [Halloween] Added new mini-boss - Pumpkinhead; entrance to the arena with it is generated in most dungeons
* [Halloween] Added new helmet - Jack-o'-lantern
* [Halloween] Some skeletons can now have a pumpkin instead of a head

1.22Oct 31, 2018

* [Halloween] Pumpkin, Nightmares and Witches are added to the generation of all locations
* [Halloween] In the generation added pumpkins, from which Candies, Lollipops, gold and crystals fall out
* [Gameplay] Added Mana Cauldron and Life Cauldron to generation, which can be used to increase the corresponding attribute by 30 seconds

1.21.5Oct 24, 2018

* [Misc] Now all sorts of magical effects like a ball of fire are sources of light (if “Other Lighting” is turned on in the settings)
* [Misc] Updated dungeon save method
* [Fixed] Problems appeared on screens with resolutions lower than 1280x800
* [Fixed] Many small fixes and optimizations

1.21.4Sep 26, 2018

* [Balance] If you use the torch in stealth mode (Archer skill), then stealth decays, and vice versa
* [Fixed] Random effects worked incorrectly for items that do not change the appearance of the character when they are worn
* [Fixed] With the "AutoLoot" setting enabled, you could not take more than one stack of the same used items

1.21.3Sep 18, 2018

* [Misc] Improved stability
* [Balance] Grimoires can receive random enchantments
* [Fixed] Crashes were possible when the Key to Crypt of Emptiness was dropped

v.2018.02.23Feb 23, 2018

* [Fixed] Fixed bugs that could lead to crashes or hangs
* [Fixed] Icons of skills after loading the old game could be displayed incorrectly
* [Misc] Replaced control stick
* [Misc] Cells of used items are now aligned to the left, not centered
* [Misc] The form of displaying the amount of gold and crystals is refined
* Many small fixes and optimizations

v.2018.02.17Feb 17, 2018

* [Fixed] When killing mobs and dropping items, friezes appeared
* [Fixed] In the Treasury you could not pick up bags of gold
* [Fixed] Ghosts and pets could get stuck in each other
* [Fixed] Some errors when loading save in a dungeon
* [Balance] Increased the speed of movement and the field of view of all pets
* Many small edits and optimizations

v.2018.02.15Feb 15, 2018

* [Gameplay] Now the used items (food, potions, grindstone) are stacked in several pieces in one slot
* [Gameplay] Selectable used items are now automatically added to free quick-access slots (pockets), if any
* [Gameplay] The system for generating enhanced mobs (7 versions: Mother, Leper, Mad, Plague, Mighty, Ghost and Bloodsucker) is returned and improved.

v.2018.02.13Feb 13, 2018

* [Gameplay] Now the used items (food, potions, grindstone) are stacked in several pieces in one slot
* [Gameplay] Selectable used items are now automatically added to free quick-access slots (pockets), if any
* [Gameplay] The system for generating enhanced mobs (7 versions: Mother, Leper, Mad, Plague, Mighty, Ghost and Bloodsucker) is returned and improved.

v.2018.01.14Jan 14, 2018

1.19.1:
* [Balance] Partially rebalance of equipment
* [Balance] Decoctions now not only increase the max. the amount of health or mana, but also restore the corresponding number of points of this parameter
* [Fixed] Some functions of the Ultimate version were not validated correctly

v.2018.01.11Jan 11, 2018

* After clearing of 5/10/25/50 floors in endless mode, the ability to continue from this depth is added
* Each weapon now has a minimum and maximum damage
* Many balance adjustments, bug fixes and optimizations

v.2018.01.10Jan 10, 2018

* [Balance] Breath of Death: At the point of use, spends 2 points. mana instead of 1, similarly with Hellfire
* [Balance] Master's Wand: damage increased to 6 (was 5), price reduced to 1100 (was 1200)
* [Fixed] While using the Breath of Death, the character could not turn to the target
* [Fixed] The fire shells of the shooting traps were displayed incorrectly
* [Fixed] When the corresponding spawn trap was destroyed, the larvae were created outside the map

v.2017.12.31Dec 31, 2017

* [Misc] Added displaying of all Wands
* [Fixed] Mobs were moving too fast
* [Fixed] Motion of creatures can be .. strange
** [Fixed] Some of the bosses were losing performance

v.2017.12.30Dec 30, 2017

* [Misc] Added displaying of all Wands
* [Fixed] Mobs were moving too fast
* [Fixed] Motion of creatures can be .. strange

v.2017.12.23Dec 23, 2017

* [Christmas] At all locations you can meet hostile Spirits of Winter and Frost Spirits
* [Christmas] At most locations you can stumble upon the Festive Tree with gifts
* [Christmas] Each hero gets to the end of the holiday a unique festive cap for free

v.2017.12.17Dec 17, 2017

* [Gameplay] Added system of hiring pets
* [Gameplay] Added displaying the characteristics of subordinate/summoned creatures
* [Gameplay] Submission: The duration of the skill now appears as an active effect

v.2017.12.06Dec 06, 2017

* [Balance] Breath of Death: At the point of use, spends 2 points. mana instead of 1, similarly with Hellfire
* [Balance] Master's Wand: damage increased to 6 (was 5), price reduced to 1100 (was 1200)
* [Fixed] While using the Breath of Death, the character could not turn to the target
* [Fixed] The fire shells of the shooting traps were displayed incorrectly
* [Fixed] When the corresponding spawn trap was destroyed, the larvae were created outside the map

v.2017.11.29Nov 29, 2017

- Added support for Android Oreo
- Fixed crashes in some dungeons when playing Necromancer
- Fixed "jerking" when moving
- Many small improvements and bugfixes

1.17.1Nov 14, 2017

* Added a new class - Necromancer!
* Added new unique items to the Necromancer: Grimoires and Wands
* Many small fixes and optimizations

1.17Nov 10, 2017

* Added a new class - Necromancer!
* Added new unique items to the Necromancer: Grimoires and Wands
* Many small fixes and optimizations

1.16.2Oct 30, 2017

Update 1.16.2:
* [Misc] In accordance with the rules, was removed the reward when going to the game page in Google Play
* [Fixed] In the Camp it was possible to get stuck behind the Trader's wagon

1.16.1Oct 18, 2017

* The number of all gems, obtained by killing monsters, bosses, and for completing quests, is increased by 50%. Also, gems are now sold in the store for gold.
* Added the ability to save the game before exiting, in any ordinary dungeon, as well as auto-save when folding the game

LaunchedOct 16, 2017

Other Information

In-App Products

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