Swordy Quest: An RPG Adventure
VoiceOver TBS Survival Game
VoiceOver TBS Survival Game
Total Ratings
United States
Description
Exclusive to iOS, comes the Multi-Award winning Swordy Quest game. Fully VoiceOver compatible, featured as Apple's "Game of the Day" and Winner of the Highly Acclaimed Golden Apple Accessibility Award (AppleVis).
Imagine waking up with no name, food or supplies. Where are you? Lake to the East, Mountains to the South. It doesn't matter now. YOU NEED TO SURVIVE. Set in a Fantasy and Living World, your goal is clear: Save humanity. Find water and food while fending off the habitants of the world. Gather, craft, hunt & cast magic for rewards and progression. Can you unlock the secrets of the Multi-Award Winning Swordy Quest?
REVIEWS
"Simply the best game I have ever played. Utterly absorbing, challenging and rewarding on every level. A very talented game developer. Worth every star."
5/5
"This game is fantastic, I especially love the attention paid to accessibility. I also love the attention to detail. And I love the gameplay overall."
5/5
"This is by far the best rpg in the App Store. The developer is wonderful to work with. Extremely active in the Swordy community. There hasn’t been 1 problem that he hasn’t been able to fix. Mad props to you good sir"
5/5
"Guys, you're doing an amazing job with accessibility. I'm totally blind an you giving me the joy to play. Your game is quite complex but you've managed to take it perfectly accessible! All devs should learn from you. Youre simply great!..."
5/5
"Freaking. Addicting. That is all. Been up half the night on this. Gotta go to bed! Awesome, simple, wish so many more games were like this!!!"
5/5
"I love this game super simple and fun. Totally accessible."
5/5
FEATURES
● Open World Environment - allowing you to explore grasslands, lakes, mountains & more
● Enemies around every corner!
● Weapon crafting - where finding the right materials is key to fending off enemies
● Survival aspects - requiring careful resource management
● Hidden items - finding them can mean the difference between life & death
● Eye-catching graphics - transport you to another world
● Intuitive navigation system
● Advanced Player customization
● Become a Wizard by unlocking
● & much, much more...
HINTS N TIPS
● Hints can be found at Shrines within the game
IMPORTANT
WARNING: This game may contain flashing images that could trigger seizures.
Do not play this game when it may be dangerous to do so (including, but not limited to while driving or using heavy machinery).
When using the shake device option on the Fighting Screen please shake your device lightly, so as not to drop it.
LIMITATION OF LIABILITY
By downloading this app you are agreeing to the following:
You acknowledge that Seligman Ventures Global Ltd cannot and does not assume any responsibility for, and shall not be liable for, any damages or expenses you may incur as a result of any inaccuracy, incompleteness or obsolescence of any information or functionality contained in this app. You agree that Seligman Ventures Global Ltd will not be liable to you or to any other party for any direct or indirect damages, or for any special, exemplary, punitive, incidental, consequential or other damages (including, but not limited to, lost profits or lost time), whether based on contract, tort, strict liability or otherwise, which arise out of or are in any way connected with any access to this app.
Screenshots
Version History
Releasing updates every 14 days on average. Last update 14 days ago.
RELEASE GOAL: Create the concept of Ambient sounds. These will play randomly in the background once turned on in the Sound settings.
SOUNDS:
- Create separate sound controls for ambient sounds (on/off & volume control)
- Created different ambient sounds for different locations (birds, bubbles, fires, etc)
BUG FIXES:
- Minor bug fixes
RELEASE GOAL: The main aim of this release goal was to re-implement the help link to the Swordy Questers Facebook group & setup the game for future sound enhancements.
USER INTERFACE:
- Updated the Help section to take users to the Swordy Questers Facebook community page.
USABILITY:
- The Gathering map changes each time you re-enter the Gathering section.
- Players can now fully gather all items from a location.
- Updated many of the leaderboards to be weekly to keep the scoreboards more current.
SOUNDS:
- Added a new enemy death sound for smaller enemies.
BUG FIXES:
- Fixed bug where players could tap on the travelling screen, while travelling, and change their destination.
RELEASE GOAL: The goal of this release was to continue improving the start process for new players and to add a brand new Healer Player Class.
FEATURES:
- Added the New Healer Player Class. Allows Players, when dealing critical hits, to use some of the energy lost by their opponents, to health themselves.
USER INTERFACE:
- Added new battle animations for the new Healer class
- Change the Tabbed theme at the bottom of the page to match the theme of the Heading sections to avoid new players missing that section entirely.
- Crafting, Magic and Trading pages now have the top navigation bar expanding across the entire screen, even on larger screens.
- Fixed text and alignment on the Settings page.
- Fixed the Portal Screen on larger iPads so the parchment background image covers the entire screen.
- Re-worked the naming of and look & feel of boats within the game.
- Removed duplicate imagery in the 'What Next' section of the Actions HomePage.
- Updated theme of header and footer navigation sections to make them more obvious for new players.
USABILITY:
- Added more explanation to some 'What next' items to help make player journeys clearer.
- Best boat owned is now used when fishing. This can be both seen visually and communicated via VoiceOver in the fishing description section.
- Continued updates to the initial tutorial for new players.
- Enemies can no longer steal bows when players fall unconscious, to stop confusion when the Hunt action disappears from the Action Homepage.
- Highlighted potentially confusing travel statuses when using the Map.
- Important map information is now highlighted in bold font.
- Made gathering speed faster across the board.
- Made it clearer how to first learn Magic to unlock the Magic section of The Camp section.
- Made the unconscious screen more descriptive.
- Next task is now animated after closing certain spirit guides to help navigate the game.
- Speeded up gathering speed when only bushes are shown on the gathering screen.
BUG FIXES:
- Fixed bug where Adventurer's personalized name would not always update straight away
- Fixed bug where the background could animate out of view on some larger iPad screens.
- Fixed bug where players could end up in the Snow Biome without having an Eternal Flame to keep them warm.
RELEASE GOAL: The aim of this release was to make life easier for new players to the game.
USER INTERFACE:
- Made closing story scroll button more obvious.
USABILITY:
- Added flashing imagery on the Action Homepage to help draw attention to the Task section of the screen for new players.
- During Early Game, the craft page will now scroll automatically to the next item you need to craft.
- Intro scroll has been expanded to offer more context around the game for new players.
- Reduced the wordiness of early game text to make it easier for players to get into the game quickly.
Release 5.17.2:
PATCH RELEASE: Updated the Help section within the App.
Release 5.17.1:
EMERGENCY PATCH: Emergency fix for the new Academic Achievement to make sure anyone guessing the answer on the first round, from now on, will receive the Academic Achievement.
Release 5.17:
RELEASE GOAL: The main aim of this release was to fix a bug where players could exploit the markets to gain extra silver coins. A new achievement has also been added.
FEATURES:
- Added Achievement for winning the Academia game in the first round of a game.
ACCESSIBILITY:
- Added Banner color names to the Personalization section of Player Homes.
- Re-ordered Spirit Guide message when an area is fully gathered, so items gathered are mentioned sooner.
GAME BALANCE:
- Harder Search Area puzzles now provide greater XP.
USABILITY:
- Added hint to Delivery Quests to explain how to create duplicate items by toggling the 'hide owned items' switch in the craft page.
- Added Hints around harder Search Areas and Academia games now give you more XP.
- Dragon Elite and Demon Shark Boss Killer Quests are only added once they have been defeated for the first time to avoid player confusion.
BUG FIXES:
- Fixed bug where selling items would not always register correct behaviour.
Release 5.17.1:
EMERGENCY PATCH: Emergency fix for the new Academic Achievement to make sure anyone guessing the answer on the first round, from now on, will receive the Academic Achievement.
Release 5.17:
RELEASE GOAL: The main aim of this release was to fix a bug where players could exploit the markets to gain extra silver coins. A new achievement has also been added.
FEATURES:
- Added Achievement for winning the Academia game in the first round of a game.
ACCESSIBILITY:
- Added Banner color names to the Personalization section of Player Homes.
- Re-ordered Spirit Guide message when an area is fully gathered, so items gathered are mentioned sooner.
GAME BALANCE:
- Harder Search Area puzzles now provide greater XP.
USABILITY:
- Added hint to Delivery Quests to explain how to create duplicate items by toggling the 'hide owned items' switch in the craft page.
- Added Hints around harder Search Areas and Academia games now give you more XP.
- Dragon Elite and Demon Shark Boss Killer Quests are only added once they have been defeated for the first time to avoid player confusion.
BUG FIXES:
- Fixed bug where selling items would not always register correct behaviour.
RELEASE GOAL: The main aim of this release was to fix a bug where players could exploit the markets to gain extra silver coins. A new achievement has also been added.
FEATURES:
- Added Achievement for winning the Academia game in the first round of a game.
ACCESSIBILITY:
- Added Banner color names to the Personalization section of Player Homes.
- Re-ordered Spirit Guide message when an area is fully gathered, so items gathered are mentioned sooner.
GAME BALANCE:
- Harder Search Area puzzles now provide greater XP.
USABILITY:
- Added hint to Delivery Quests to explain how to create duplicate items by toggling the 'hide owned items' switch in the craft page.
- Added Hints around harder Search Areas and Academia games now give you more XP.
- Dragon Elite and Demon Shark Boss Killer Quests are only added once they have been defeated for the first time to avoid player confusion.
BUG FIXES:
- Fixed bug where selling items would not always register correct behaviour.
EMERGENCY PATCH: This release was launched early to fix the Valentines Day misnaming bug for this Annual Event.
GAME BALANCE:
- Increased max loot provided by Searching Areas of the Infinite. The harder the search area the greater the loot!
USER INTERFACE:
- Improved the UI of the Academia game to include round counts.
BUG FIXES:
- Fixed bug where Valentines Day event was incorrectly labelled.
- Fixed accessibility bug where VoiceOver would select the heading rather than the spirit guide message when an area was successfully searched.
Release 5.16.1:
EMERGENCY PATCH: This release includes an emergency fix for the game crashing when travelling to settlements within The Beyond realm.
Release 5.16:
RELEASE GOAL: The main aim of this release was to introduce Player Buffs available in the Home Personalization section for all players of the app. The Puzzle game side of Swordy Quest has also been improved. Additionally, a full year's worth of events has now been added to the Game.
FEATURES:
- Added Player Enhancements within House Personalizations. Choose which Mark you want on your player for added benefits throughout the Realms.
- Mark of the Fighter Enhancement gives you more loot when killing enemies.
- Mark of the Gatherer Enhancement gives you more resources when gathering.
- Mark of the Enchanter gives better odds of finding Enchantments within the Realm.
- Mark of the Fish Catcher provides you with more food from fishing.
- Mark of the Academic that gives you higher rewards when playing the Academia Puzzle Game.
- Added Search Area Puzzle game into The Infinite Map as a way of gaining resources. Following the request of one particular community member who loves that puzzle.
- Added new Super Foods so every other month has a rare gatherable superfood that relates to that month's main event.
- Added an Easier version of Academia Game within Fonetazia Realm, following community feedback.
- Replaced Easter Annual Event with a Saint Patrick's Annual Event offering three times as much XP than usual!
- Added Blind Dog Month Annual Event.
- Added Earth Day Annual Event.
- Added Burns Night as a new Annual Event.
- Added Canada Day Annual Event.
- Added Cinco De Mayo Annual Event.
ACCESSIBILITY:
- Added full instructions for how to play the Academia Game, following community comments.
USER INTERFACE:
- Updated description of Enchant events so they are correct, now the chances of finding an enchant during these weekends have been greatly increased.
USABILITY:
- Replaced all references to Ocean Port with Seaport, to avoid confusion for newer players.
GENERAL:
- Further performance enhancements were made to eating during battles, to reduce the risk of the app crashing during a battle.
BUG FIXES:
- Fixed bug where Academia section of Hints was wrongly labelled.
- Fixed bug where the difficulty of Academia game was persisting when you switched between The Infinite and The Beyond Realms.
RELEASE GOAL: The main aim of this release was to introduce Player Buffs available in the Home Personalization section for all players of the app. The Puzzle game side of Swordy Quest has also been improved. Additionally, a full year's worth of events has now been added to the Game.
FEATURES:
- Added Player Enhancements within House Personalizations. Choose which Mark you want on your player for added benefits throughout the Realms.
- Mark of the Fighter Enhancement gives you more loot when killing enemies.
- Mark of the Gatherer Enhancement gives you more resources when gathering.
- Mark of the Enchanter gives better odds of finding Enchantments within the Realm.
- Mark of the Fish Catcher provides you with more food from fishing.
- Mark of the Academic that gives you higher rewards when playing the Academia Puzzle Game.
- Added Search Area Puzzle game into The Infinite Map as a way of gaining resources. Following the request of one particular community member who loves that puzzle.
- Added new Super Foods so every other month has a rare gatherable superfood that relates to that month's main event.
- Added an Easier version of Academia Game within Fonetazia Realm, following community feedback.
- Replaced Easter Annual Event with a Saint Patrick's Annual Event offering three times as much XP than usual!
- Added Blind Dog Month Annual Event.
- Added Earth Day Annual Event.
- Added Burns Night as a new Annual Event.
- Added Canada Day Annual Event.
- Added Cinco De Mayo Annual Event.
ACCESSIBILITY:
- Added full instructions for how to play the Academia Game, following community comments.
USER INTERFACE:
- Updated description of Enchant events so they are correct, now the chances of finding an enchant during these weekends have been greatly increased.
USABILITY:
- Replaced all references to Ocean Port with Seaport, to avoid confusion for newer players.
GENERAL:
- Further performance enhancements were made to eating during battles, to reduce the risk of the app crashing during a battle.
BUG FIXES:
- Fixed bug where Academia section of Hints was wrongly labelled.
- Fixed bug where the difficulty of Academia game was persisting when you switched between The Infinite and The Beyond Realms.
RELEASE GOAL: The aim of this Release was to introduce a new sub-game called Academia into Universities.
FEATURES:
- Added a new mini-game for gaining resources from Universities.
- Fish now provides Sashimi, a more potent dish that also provides a little water to keep players hydrated in hotter climates.
ACCESSIBILITY:
- Added full VoiceOver accessibility to the new Academia Game.
USABILITY:
- Added new hints for the new Academia Game.
- Double resource counts should no longer be even values.
BUG FIXES:
- Slowed down the speed of eating during fighting slightly to increase realism & reduce the risk of app crashes, following community feedback.
RELEASE GOAL: The main aim of this Release was to expand on the new Class Feature, available for Premium Players of the app.
FEATURES:
- Added a new Ranger class for those favouring stealth & ranged attacks.
- Added a new type of Food within Neverdora that provides food, health and water with each bite.
GAME BALANCE:
- Increased the impact of classes on players' stats following community feedback.
- Increased the impact of different class choices following community feedback.
USER INTERFACE:
- Updated close battle button.
USABILITY:
- Renamed existing classes moving away from Roles towards traditional class types.
- Added Hint about where to change Player classes.
- Critical hits can only occur when the weapon an enemy is weak towards is used. This also means the use of Enchants can be actively avoided by using the non-optimal weapon.
- Renamed Flaming & Freezing Orbs to Eternal Flame & Icicle.
- Updated player class descriptions to include what type of Roles they might play.
Usability - You can now use gems (if you don't have enough event tickets) to change player class, as requested by the community.
BUG FIXES:
- Fixed a rare bug where an Infinite Map could cause the game to crash.
- Fixed bug where Elites were dropping only 1 elite blood during double resources Battle Weekends.
RELEASE GOAL: The main aim of this Release was to Introduce the Idea of Player Classes into the Game.
FEATURES:
- Added 3 different Player Classes to the Game: The All Rounder, The Tank and The Glass Cannon. Bug - Continued to fix crashes now we are below 1% crash rate.
- Added a new Fan Fiction by Sarah: Emeralds and Obsidian 3
ACCESSIBILITY:
- Boss fights now announce via VoiceOver how many minions are remaining.
GAME BALANCE:
- An item is now unlocked at least every 5 levels to the point of level 100
- Future Enchantment Weekends now drop twice as many enchants as they did previously.
- XP bonus now received if you use only a ranged weapon to fully defeat an enemy
USABILITY:
- Added back button to Worship screen for those already at full health.
- Added Hints section of the new Player Classes added into this release.
- Enchants now ordered by type of Enchant within the Inventory, as requested by the community.
BUG FIXES:
- Checking if player can still move is now done each time the map page appears, rather than each time the map is loaded.
- Fixed bug where 4th active quest would not display in quest lists.
- Fixed bug where inventory food pop-up VoiceOver text does not always update correctly as health drops.
- Fixed bug where level 500 players were not receiving achievement unlocks.
- Fixed bug where out of date auto travel destinations could remain on map page as you cross between portal boundaries.
- Fixed bug where pressing back button on gather screen would stop screen refreshing if close button on spirit guide was ignored.
- Fixed bug where super food chime was playing sometimes, even when no superfood was gathered.
- Fixed spelling mistakes and out of date information within the Hints section following community feedback.
- Renamed all HomePage instances to be Homepage (no capital on the P) to help with VoiceOver pronunciation.
- When first joining a PvP battle, the final joiner will auto attack the enemy to stop players updating their chosen tame, having seen the enemy tame.
RELEASE GOAL: The main aim of this release is to hopefully improve the performance lag that some players have been experiencing during play.
ACCESSIBILITY:
- Improved the performance of weapon choice during battles to hopefully decrease lag when using VoiceOver.
- Added various fixes for the performance issue with VoiceOver that high-level players were experiencing.
- Improved the wording of the Gods page so the text is of an easily readable size.
GAME BALANCE:
- Defeating a dragon now gives 0, 1 or 2 gems (under non-event circumstances). This makes it more exciting than simply giving 1 gem each time.
USABILITY:
- Made gathering more usable for iPad users in landscape. No longer only see 2 rows of items.
- Updated numbering of Swordy Quest creatures in Fonetazia and The Beyond so their numbering makes more sense.
- XP bonus chime now sounds when closing battle page if the correct weapon was used, allowing Boss Fights to make chime sounds too. Whether the Correct weapon used is now determined during battle.
- VoiceOver and visible cues now show when you win a correct melee weapon XP bonus, even if using a bow but have the correct melee weapon equipped.
- Added 'what next' blue text to the action page to help visual users with what to do next.
BUG FIXES:
- Fixed bug where weekly events could sometimes get overwritten by Annual Events.
EMERGENCY FIX: If players tap on the Fight update section then a keyboard appears that is hard to get rid of. This emergency patch fixes that bug.
PATCH RELEASE: This patch release was added to fix the bug where Enemy Critical hits were not removing the correct damage from players & dragon food loot has been added back in. Additionally, Dragon Elites now give 100 Gems when first defeated.
ACCESSIBILITY:
- If you own a dragon you can now fly over Lava.
GAME BALANCE:
- Every enemy you encounter has a relative weakness to one of the 3 melee weapon types. Defeat the enemy using the right type of weapon and you will receive an XP bonus for each win.
- Dragon Elite now gives 100 Golden Gems when first killed.
- Enemies are slightly harder, but they only steal 1% of your coins (no longer 3%).
- Dragon, Dragon Elite & Demon Shark resources back to giving 3 different food types.
SOUNDS:
- XP Bonus Chime now sounds when you loot an enemy having defeated it with the weapon it has a weakness towards. This signifies extra XP being added for the kill.
USER INTERFACE:
- Updated the image of the Newdeath Demon Shark to make it look more realistic.
EMERGENCY FIX: This emergency fix was released to fix the bug where Boss sounds would not always play when introducing the Boss Battle. Some other game balances have also been worked on.
ACCESSIBILITY:
- Re-worked the positioning of lava in The Beyond so lava no longer causes occasional issues with Auto-Travel.
GAME BALANCE:
- Each Boss continues to have a weakness to one weapon type depending upon their level. But all minions now each have a weakness to one weapon type. For example, all Imps might have a weakness to the Staff.
- Updated Bosses stats slightly so they get progressively harder as the game progresses.
USER INTERFACE:
- Added Quests completed count to the Active Quests Page.
Release 5.11:
RELEASE GOAL: The aim of this release was to re-balance enemies following the reworking of enemy battles in the previous release. Also added Boss sounds with the Game Upgrade following requests that the upgrade purchase has more things included in it.
FEATURES:
- Enemies can now perform critical hits doing 3 times the normal damage.
ACCESSIBILITY:
- Made weapon switching button more accessible for VoiceOver users new to the game.
GAME BALANCE:
- All Enchants are now twice as common.
- Defence Melting Potion now stops enemies from blocking more than twice in a row, making it 33% more powerful.
- Dragons only provide Cactus Fruit as food when killed, but they give more of it. Dragons giving too many different types of loot meant players could not see everything they had looted on screen, causing confusion.
- Following community feedback increased the difficulty slightly of flame enemies (except flame dragons which remain the same).
- Increased cost of food very slightly.
- Increased the difficulty of Infinite enemies following community feedback they are too weak.
- No longer use up a Critical Cast when fishing, unless you actually catch a fish first. Stops charges being used up when hunting sharks.
USABILITY:
- Added a one-time spirit guide popup explaining you can eat during battles, to help newer players.
- Added Hint around coming across higher level enemies as you obtain stronger weapons and armour.
- Last eaten Battle Snack is now saved even when the game is fully backgrounded.
SOUNDS:
- Bosses now each have their own sound when fighting if the main game upgrade has been purchased.
BUG FIXES:
- Fixed bug where Dragon Bow alone would not display the Hunt action.
- Fixed bug where locked items were still being read out on e.g. the crafting page.
- Fixed bug where No stamina warning would appear when just levelled up.
- Fixed bug where players could not remove active quests from within their Homes.
- Fixed bug where players would be sometimes told they had defeated a Demon Wraith even if it was a different Boss.
- Fixed spelling and font reduction bug in the Farms.
RELEASE GOAL: The aim of this release was to re-balance enemies following the reworking of enemy battles in the previous release. Also added Boss sounds with the Game Upgrade following requests that the upgrade purchase has more things included in it.
FEATURES:
- Enemies can now perform critical hits doing 3 times the normal damage.
ACCESSIBILITY:
- Made weapon switching button more accessible for VoiceOver users new to the game.
GAME BALANCE:
- All Enchants are now twice as common.
- Defence Melting Potion now stops enemies from blocking more than twice in a row, making it 33% more powerful.
- Dragons only provide Cactus Fruit as food when killed, but they give more of it. Dragons giving too many different types of loot meant players could not see everything they had looted on screen, causing confusion.
- Following community feedback increased the difficulty slightly of flame enemies (except flame dragons which remain the same).
- Increased cost of food very slightly.
- Increased the difficulty of Infinite enemies following community feedback they are too weak.
- No longer use up a Critical Cast when fishing, unless you actually catch a fish first. Stops charges being used up when hunting sharks.
USABILITY:
- Added a one-time spirit guide popup explaining you can eat during battles, to help newer players.
- Added Hint around coming across higher level enemies as you obtain stronger weapons and armour.
- Last eaten Battle Snack is now saved even when the game is fully backgrounded.
SOUNDS:
- Bosses now each have their own sound when fighting if the main game upgrade has been purchased.
BUG FIXES:
- Fixed bug where Dragon Bow alone would not display the Hunt action.
- Fixed bug where locked items were still being read out on e.g. the crafting page.
- Fixed bug where No stamina warning would appear when just levelled up.
- Fixed bug where players could not remove active quests from within their Homes.
- Fixed bug where players would be sometimes told they had defeated a Demon Wraith even if it was a different Boss.
- Fixed spelling and font reduction bug in the Farms.
RELEASE GOAL: The aim of this Patch Release was to fix the bug where enemies would sometimes increase slightly in health when receiving a hit.
GAME BALANCE:
- Enemies no longer have the same stat for Melee, Stealth and Defence, making them more realistic to real-life creatures.
USER INTERFACE:
- Added uniformity to inventory items in terms of all similar items facing the same direction, etc.
- Improved background image for Dragon Hive so it doesn't look so grainy.
GENERAL:
- removed the Email Bugs button from the app after receiving various abusive non-bug related emails.
- Added Dragon Weaponry to Gem shop.
BUG FIXES:
- Fixed bug where enemies could receive minus figures of damage.
RELEASE GOAL: The aim of this Release is to introduce Dragon Weaponry and the dreaded Dragon Elite. Annual Events have also been increased to the same duration as weekly events.
FEATURES:
* Added the Secret Dragon Hive location.
* Added full sets of Dragon Weaponry and Armoury.
* Added the new ultimate Dragon Elite nemesis.
* Added Dragon Elite Blood as a new resource.
* Added new Achievement for defeating the fearsome Dragon Elite.
GAME BALANCE:
* Chance of fleeing from a dragon now increases each time you attempt to flee, in line with other enemies.
* Refactored how each battle interaction is calculated to give more control going forward over impacts of future stat enhancements.
USER INTERFACE:
* Clarified that Hammers are in fact War Hammers.
* Updated look & feel of the Section navigator along the top of craft, magic and other pages.
* Updated Neverdora Forests to be Neverdora Jungles following a very loyal Fan's request.
* Updated name of Wet Room to more suitable Drinks Room.
USABILITY:
* Players are now informed on the Actions HomePage what next section when it's their turn on an outstanding PvP battle.
BUG FIXES:
* Fix implemented to help reduce crashes caused by in-game audio.
* Fix implemented to reduce crashes on the Fight screen.
* Fix implemented to reduce Gather screen crashes.
* Fixed bug where Dragon owners without a raft could not fly across the ocean.
* Fixed bug where players wouldn't ever get knocked unconscious while trying to flee.
* Added additional error logging for player saves to reduce future crashes.
RELEASE GOAL: This emergency patch release is to increase the probability of finding Enchants during the upcoming Halloween Event from 3 times as likely to now 10 times as likely. Listening to the community about their concerns is key to making Swordy Quest even better as we go forward.
GAME BALANCE:
* Following the first enchant event, normal enchant weekends in future will make enchant drops 5 times more likely and Halloween events will make enchants 10 times more likely to drop.
* Dragons are no longer restricted to levels 1 to 3 as they are becoming stronger over time.
ACCESSIBILITY:
* Added section navigation to the top of Buy and Sell Marketplace pages to help VoiceOver users navigate these pages.
GENERAL:
* Added more gem purchase options.
BUG FIXES:
* Fixed bug where fight music would continue when having killed a shark but then gone back to fishing.
* Fixed some spelling mistakes in the Hints pointed out by a very observant player.
RELEASE GOAL: The goal of this release was to start introducing Player Homes. This will evolve over time following your feedback. Gem purchases were also added for those time-poor players that still want to be involved in Swordy Quest.
FEATURES:
* Added Player Homes to the Game. Upgrade homes to get more convenient access to actions like Alchemy, Health regeneration, Water, etc.
* A new Fan Fiction Chapter added and a new Poem added to Universities, thanks to Karine and Will.
ACCESSIBILITY:
* Added new section navigation system on various pages including Crafting, Magic and Alchemy.
* Added quick section navigation buttons to the Gem Store.
* Increased minimum font size and button size in the marketplace, crafting, magic and other screens to help with usability for Blind & Visually Impaired Players.
* Remain Fishing after you have defeated a shark you caught while fishing.
GAME BALANCE:
* Added a gem option for all craft-able, magic & tradable items.
* Added achievements around Home Ownership.
USER INTERFACE:
* Updated Crafting icon from scissors to a more suitable anvil.
USABILITY:
* Added new Homes section into the Hints page.
GENERAL:
* Added Crashlytics to help reduce crashes experienced by Players in future releases.
* Moved Player Customization into Player Magical Homes. Mirrors now provide full Stat Descriptions.
BUG FIXES:
* Fixed bug where occasionally the Gather screen would load twice at once.
* Fixed bug where selecting the Inventory button, when Battle Snacks ran out, didn't always work.
PATCH GOAL: This patch fixes the 1% chance of hit success. This issue impacted very few players, but it was such a big impact on them, was keen to get it fixed asap.
Release 5.8:
RELEASE GOAL: Following Blind Abilities YouTube discussion on the Fighting page & Swordy Questers' suggestions, this release has focussed on adding new & varied weapons to hopefully make fights far more dynamic, while still work seamlessly with auto-fight. Love the way the community continues to shape this game. You are all so inspirational with your ideas & feedback!
FEATURES:
- Added different melee weapon options to be used during fights.
- Added full set of Battle Hammers (Wood, Stone, Metal, Gold & Obsidian)
- Added full set of Weapon Staff (Wood, Stone, Metal, Gold & Obsidian)
- 2 brand new fan fiction added to the University Library.
- Added additional superfoods throughout the year for special annual events.
- Added an Easter Day event ready for 2022.
ACCESSIBILITY:
- Added shake option to progress fights.
- Completely overhauled the Gather Screen VoiceOver interactions to make moving your finger around the screen far easier for navigating.
- Updated battle snack button to say 'Use' rather than 'Consume' as requested by various VoiceOver players.
GAME BALANCE:
- Crossbreeds made 4 times more common in the Grassland, Snow, Desert & Lava Biomes, once enough Mongrels have been defeated. Full details in the Village Hints.
- Increased resources required for late mid-game items, now that gathering is more stable.
- Re-arranged item unlock levels, including making sure all weapon types of each tier unlocked at same time to give the player more choice of character development.
- Tweaked the 3 weapon classes so the Hammer wasn't quite so over-powered (OP) compared with other weapons.
- Added damage fluctuation on End Game Creatures & depending upon the type of Weapon selected.
- Added new Hammer and Staff Weaponry to the Gem Shop Battle Packs.
- Dragons are intelligent and have learnt that spawning right next to a Dragon Slayer is no longer a sensible thing to do.
- Increase food counts dropped by Dragons and Demon Sharks to make up for lower-level foods being removed from loot (to improve performance).
- Increased coins dropped by dragons and Newdeath Demon Sharks following Raul's very amusing Poll in the Group chat.
- Updated Pumpkins and other superfoods to give 20% of their previous gain, but you now gather 5 times as many as you used to. This means eating 5 at a time now makes sense and avoids you wasting lots of them when your health is already full.
USER INTERFACE:
- Rotated certain weaponry so all hits now show weapons directed towards the enemy.
- Removed low-level foods as loot from Dragons since the screen was not dealing well with so much loot being displayed.
USABILITY:
- Most recently equipped Weapon is now remembered ready for next battle.
- Renamed natural enemies to their respective map names to reduce confusion as to their location.
- Added neutral sound when new weapon equipped to help sighted players not using VoiceOver.
- Further performance improvements were made to the Gathering screen to make it flow smoother.
SOUNDS:
- Added different sound effects when hitting enemy, depending upon the Weapon Type used.
- Reduced sounds of certain fishing noises that were quite high volumes compared with other sounds.
GENERAL:
- Improved performance of gathering page to help make the page run more smoothly.
BUG FIXES:
- Fixed bug where Easter Eggs were being given out instead of Halloween Pumpkins.
- Fixed bug, where players would be told to craft items above to unlock them. This is out of date advice.
- Fixed bug where a dragon would delay its attack sometimes.
- Fixed bug where positive sound no longer played when an area was fully gathered.
- Fixed bug where release notes would appear when new players first started playing the game.
- Fixed bug where VoiceOver wouldn't always announce details of a new battle.
Emergency Patch 5.8.1:
PATCH GOAL: This Patch was released to stop Easter Eggs from being given out in October. Some game balance enhancements were also made to the new Weapon Types.
Release 5.8:
RELEASE GOAL: Following Blind Abilities YouTube discussion on the Fighting page & Swordy Questers' suggestions, this release has focussed on adding new & varied weapons to hopefully make fights far more dynamic, while still work seamlessly with auto-fight. Love the way the community continues to shape this game. You are all so inspirational with your ideas & feedback!
FEATURES:
- Added different melee weapon options to be used during fights.
- Added full set of Battle Hammers (Wood, Stone, Metal, Gold & Obsidian)
- Added full set of Weapon Staff (Wood, Stone, Metal, Gold & Obsidian)
- 2 brand new fan fiction added to the University Library.
- Added additional superfoods throughout the year for special annual events.
- Added an Easter Day event ready for 2022.
ACCESSIBILITY:
- Added shake option to progress fights.
- Completely overhauled the Gather Screen VoiceOver interactions to make moving your finger around the screen far easier for navigating.
- Updated battle snack button to say 'Use' rather than 'Consume' as requested by various VoiceOver players.
GAME BALANCE:
- Crossbreeds made 4 times more common in the Grassland, Snow, Desert & Lava Biomes, once enough Mongrels have been defeated. Full details in the Village Hints.
- Increased resources required for late mid-game items, now that gathering is more stable.
- Re-arranged item unlock levels, including making sure all weapon types of each tier unlocked at same time to give the player more choice of character development.
- Tweaked the 3 weapon classes so the Hammer wasn't quite so over-powered (OP) compared with other weapons.
- Added damage fluctuation on End Game Creatures & depending upon the type of Weapon selected.
- Added new Hammer and Staff Weaponry to the Gem Shop Battle Packs.
- Dragons are intelligent and have learnt that spawning right next to a Dragon Slayer is no longer a sensible thing to do.
- Increase food counts dropped by Dragons and Demon Sharks to make up for lower-level foods being removed from loot (to improve performance).
- Increased coins dropped by dragons and Newdeath Demon Sharks following Raul's very amusing Poll in the Group chat.
- Updated Pumpkins and other superfoods to give 20% of their previous gain, but you now gather 5 times as many as you used to. This means eating 5 at a time now makes sense and avoids you wasting lots of them when your health is already full.
USER INTERFACE:
- Rotated certain weaponry so all hits now show weapons directed towards the enemy.
- Removed low-level foods as loot from Dragons since the screen was not dealing well with so much loot being displayed.
USABILITY:
- Most recently equipped Weapon is now remembered ready for the next battle.
- Renamed natural enemies to their respective map names to reduce confusion as to their location.
- Added neutral sound when new weapon equipped to help sighted players not using VoiceOver.
- Further performance improvements were made to the Gathering screen to make it flow smoother.
SOUNDS:
- Added different sound effects when hitting enemy, depending upon the Weapon Type used.
- Reduced sounds of certain fishing noises that were quite high volumes compared with other sounds.
GENERAL:
- Improved performance of gathering page to help make the page run more smoothly.
BUG FIXES:
- Fixed bug where Easter Eggs were being given out instead of Halloween Pumpkins.
- Fixed bug, where players would be told to craft items above to unlock them. This is out of date advice.
- Fixed bug where a dragon would delay its attack sometimes.
- Fixed bug where positive sound no longer played when an area was fully gathered.
- Fixed bug where release notes would appear when new players first started playing the game.
- Fixed bug where VoiceOver wouldn't always announce details of a new battle
RELEASE GOAL: Following Blind Abilities YouTube discussion on the Fighting page & Swordy Questers' suggestions, this release has focussed on adding new & varied weapons to hopefully make fights far more dynamic, while still work seamlessly with auto-fight. Love the way the community continues to shape this game. You are all so inspirational with your ideas & feedback!
FEATURES:
- Added different melee weapon options to be used during fights.
- Added full set of Battle Hammers (Wood, Stone, Metal, Gold & Obsidian)
- Added full set of Weapon Staff (Wood, Stone, Metal, Gold & Obsidian)
- 2 brand new fan fiction added to the University Library.
- Added additional superfoods throughout the year for special annual events.
- Added an Easter Day event ready for 2022.
ACCESSIBILITY:
- Added shake option to progress fights.
- Completely overhauled the Gather Screen VoiceOver interactions to make moving your finger around the screen far easier for navigating.
- Updated battle snack button to say 'Use' rather than 'Consume' as requested by various VoiceOver players.
GAME BALANCE:
- Added damage fluctuation on End Game Creatures & depending upon the type of Weapon selected.
- Added new Hammer and Staff Weaponry to the Gem Shop Battle Packs.
- Dragons are intelligent and have learnt that spawning right next to a Dragon Slayer is no longer a sensible thing to do.
- Increase food counts dropped by Dragons and Demon Sharks to make up for lower-level foods being removed from loot (to improve performance).
- Increased coins dropped by dragons and Newdeath Demon Sharks following Raul's very amusing Poll in the Group chat.
- Updated Pumpkins and other superfoods to give 20% of their previous gain, but you now gather 5 times as many as you used to. This means eating 5 at a time now makes sense and avoids you wasting lots of them when your health is already full.
USER INTERFACE:
- Removed low-level foods as loot from Dragons since the screen was not dealing well with so much loot being displayed.
USABILITY:
- Added neutral sound when new weapon equipped to help sighted players not using VoiceOver.
- Further performance improvements were made to the Gathering screen to make it flow smoother.
SOUNDS:
- Added different sound effects when hitting enemy, depending upon the Weapon Type used.
- Reduced sounds of certain fishing noises that were quite high volumes compared with other sounds.
GENERAL:
- Improved performance of gathering page to help make the page run more smoothly.
BUG FIXES:
- Fixed bug where a dragon would delay its attack sometimes.
- Fixed bug where positive sound no longer played when an area was fully gathered.
- Fixed bug where release notes would appear when new players first started playing the game.
- Fixed bug where VoiceOver wouldn't always announce details of a new battle.
EMERGENCY FIX 5.7.1:
- Fixed bug where auto-fight had to be re-activated each time a new battle started.
- Fixed bug where secret time of year superfoods were accidentally given out when certain bosses were defeated.
- Fixed bug where VoiceOver was pausing at the wrong points when reading out loot.
- Explain in app that there will be a VoiceOver delay before reading out Fan Fiction, due to long length of stories.
RELEASE GOAL: The main aim of this release was to introduce Universities into the Game. With a Library of Fan Fiction & some with Music Rooms to listen to Swordy Quest sounds when you are out and about. Also, various game imbalances were addressed following comments on the Swordy Questers group page.
FEATURES:
- Added Universities to visit. Each with a Library of Fan Fiction. Thanks to Sarah & Karine!
- Added a new Halloween themed Superfood for the rest of October.
- Added a new Christmas themed Superfood for the whole of December.
- Added a PvP leaderboard for all-new PvP matches won.
- Added new Leaderboard for Unique Swordies defeated
- Added University Music Rooms for those players with main app upgrade within the Infinite & Camp Tab.
ACCESSIBILITY:
- Players must now confirm the first time they try and leave a fight prematurely, so accidental battle ends don't happen.
- Reduced visual loot animating on-screen to help reduce VoiceOver pauses when large loot gathered (e.g. after Quests completed).
- Trying out a new navigation system for the Hint section (please feedback on Swordy Questers FB page).
GAME BALANCE:
- A re-balance of buy and sell prices. Will see how this goes and can change going forward.
- Defeating Purebreds now provides you a random potion & enchant.
- Increased cost of staying at Inns for The Beyond and The Infinite Maps in line with silver coins owned at these later stages.
- Increased the frequency of Enchants within the realm
- More diverse loot is handed out when Players go up a Level.
- XP for eating is now brought in line with XP for drinking to ensure consistency of XP for similar actions.
USER INTERFACE:
- Added parchment background to buy and sell Market Place screens.
- All players (not just VoiceOver) now get to see exactly how much loot they have won at the end of battles.
- Button at bottom of Fight Screen now expands the entire screen so strange empty space no longer appears at end of the fight.
USABILITY:
- Added music player to the Camp Tab for anyone having purchased the main game upgrade.
- Improved ordering of Hints section to be fully alphabetical.
- Made it clearer using accessibility & visual cues that food can be eaten mid-battle for health.
- Re-arranged some Actions offered by each different location, so actions are more evenly spread across locations.
SOUNDS:
- Lowered the volume of fight intro sounds to make them less invasive.
GENERAL:
- Some improvements were made to Gathering screen performance.
BUG FIXES:
- Fixed bug when fighting where you could spam the attack button if auto-battle is on.
RELEASE GOAL: The main aim of this release was to introduce Universities into the Game. With a Library of Fan Fiction & some with Music Rooms to listen to Swordy Quest sounds when you are out and about. Also, various game imbalances were addressed following comments on the Swordy Questers group page.
FEATURES:
- Added Universities to visit. Each with a Library of Fan Fiction. Thanks to Sarah & Karine!
- Added a new Halloween themed Superfood for the rest of October.
- Added a new Christmas themed Superfood for the whole of December.
- Added a PvP leaderboard for all-new PvP matches won.
- Added new Leaderboard for Unique Swordies defeated
- Added University Music Rooms for those players with main app upgrade within the Infinite & Camp Tab.
ACCESSIBILITY:
- Players must now confirm the first time they try and leave a fight prematurely, so accidental battle ends don't happen.
- Reduced visual loot animating on-screen to help reduce VoiceOver pauses when large loot gathered (e.g. after Quests completed).
- Trying out a new navigation system for the Hint section (please feedback on Swordy Questers FB page).
GAME BALANCE:
- A re-balance of buy and sell prices. Will see how this goes and can change going forward.
- Defeating Purebreds now provides you a random potion & enchant.
- Increased cost of staying at Inns for The Beyond and The Infinite Maps in line with silver coins owned at these later stages.
- Increased the frequency of Enchants within the realm
- More diverse loot is handed out when Players go up a Level.
- XP for eating is now brought in line with XP for drinking to ensure consistency of XP for similar actions.
USER INTERFACE:
- Added parchment background to buy and sell Market Place screens.
- All players (not just VoiceOver) now get to see exactly how much loot they have won at the end of battles.
- Button at bottom of Fight Screen now expands the entire screen so strange empty space no longer appears at end of the fight.
USABILITY:
- Added music player to the Camp Tab for anyone having purchased the main game upgrade.
- Improved ordering of Hints section to be fully alphabetical.
- Made it clearer using accessibility & visual cues that food can be eaten mid-battle for health.
- Re-arranged some Actions offered by each different location, so actions are more evenly spread across locations.
SOUNDS:
- Lowered the volume of fight intro sounds to make them less invasive.
GENERAL:
- Some improvements were made to Gathering screen performance.
BUG FIXES:
- Fixed bug when fighting where you could spam the attack button if auto-battle is on.
RELEASE GOAL: The aim of this release was to completely refactor the Fight Screen code so it was more flexible for changes in the future and less prone to bugs. Also, loot dropped by enemies has been increased across the board.
ACCESSIBILITY:
* Lowered the volume of certain noisy songs so VoiceOver is easier to hear.
* Re-worked how fighting VoiceOver system works to make it more reliable.
* Removed the term 'dimmed' during battles since it added nothing.
GAME BALANCE:
* Added extra loot dropped by Dragons & Demon Sharks.
* Doubled some of the base resources given by Infinite beasts
* Fishing events and gathering events now give more gems too.
* Increased loot dropped by all enemies.
USER INTERFACE:
* Fixed font size of Title for iOS 15
USABILITY:
* Added Hint about getting Obsidian Gear as a priority when first entering the Beyond to make battles easier.
* Updated description of tickets, so used tickets remaining in inventory makes more sense.
SOUNDS:
* Added random stinger sound snippets when going from hunting to fighting.
* Added snoring chimes when sleeping.
BUG FIXES:
* Fixed bug where eating Battle Snacks would announce the Swing button information.
Minor Release 5.5.2.
iOS15 and Bug Fix:
- Fixed bug where VoiceOver was sometimes not behaving correctly when Fights completed.
- Fixed bug where Navigation Bar was not appearing correctly on iOS 15 devices.
EMERGENCY FIX:
- Fixed bug where VoiceOver Fishing sounds continued when page closed.
RELEASE GOAL: Added Settings to make Map fully accessible following community discussions. Also reworked fishing to greatly improve the experience from a Visually Impaired and Blind point of view. Infinite Swordies can be worked towards now, rather than purely randomly found.
ACCESSIBILITY:
- Maps read by VoiceOver now start by default at row 1. If you want yours to start at row 0 please update the value in settings.
- Maps read by VoiceOver can now start with horizontal coordinate first. Update this in settings.
- Added new sounds to fishing to make it easier to use with VoiceOver. Splash for sharks. Bubbles for reeling in a caught fish.
GAME BALANCE:
- Added Achievement for finding all the Story Scrolls.
- Kill 100 of every infinite enemy purity within a biome (eg. all mongrels) to make next-level purity (eg. crossbreed) have a 1 in 100 chance of appearing. Full details in Hints section.
- Potions now last an hour (twice as long) and so are a little harder to make in some instances.
- Reduced enchant recharge cost to 100,000 silver coins to allow high powered enchants to be used more commonly.
USABILITY:
- Clarified in the What Next section that Scrolls must be owned rather than just found, to keep this task complete.
- If you catch a fish you will no longer be returned automatically to the Actions Homepage, instead of being allowed to catch another. Until you miss one.
- Release notes will keep appearing on the Actions Homepage when the app is force quit until the close button is selected on them.
- Updated Fight section of Hints to provide more information on how to increase the chances of finding Crossbreeds and Purebreds.
SOUNDS:
- Added random plopping sounds when casting your fishing line.
BUG FIXES:
- Additional timeout added to PvP to try and remove error message instances.
- Fixed bug where enemy shouts when defeated were not playing.
- Fixed bug where Player Health VoiceOver would state old health after receiving damage from a failed to flee attempt.
- Fixed bug where selling Enchantment would sometimes sell the wrong enchantment selected.
- Updated wording on Gluttony Potion to include Food (not just water).
- Fixed bug where 'label' would be selected during re-charging of enchants.
- Fixed bug where Navigation Bar and Tab Bars were transparent on iOS 15.
RELEASE GOAL: Added Settings to make Map fully accessible following community discussions. Also reworked fishing to greatly improve the experience from a Visually Impaired and Blind point of view. Infinite Swordies can be worked towards now, rather than purely randomly found.
ACCESSIBILITY:
- Maps read by VoiceOver now start by default at row 1. If you want yours to start at row 0 please update the value in settings.
- Maps read by VoiceOver can now start with horizontal coordinate first. Update this in settings.
- Added new sounds to fishing to make it easier to use with VoiceOver. Splash for sharks. Bubbles for reeling in a caught fish.
GAME BALANCE:
- Added Achievement for finding all the Story Scrolls.
- Kill 100 of every infinite enemy purity within a biome (eg. all mongrels) to make next-level purity (eg. crossbreed) have a 1 in 100 chance of appearing. Full details in Hints section.
- Potions now last an hour (twice as long) and so are a little harder to make in some instances.
- Reduced enchant recharge cost to 100,000 silver coins to allow high powered enchants to be used more commonly.
USABILITY:
- Clarified in the What Next section that Scrolls must be owned rather than just found, to keep this task complete.
- If you catch a fish you will no longer be returned automatically to the Actions Homepage, instead of being allowed to catch another. Until you miss one.
- Release notes will keep appearing on the Actions Homepage when the app is force quit until the close button is selected on them.
- Updated Fight section of Hints to provide more information on how to increase the chances of finding Crossbreeds and Purebreds.
SOUNDS:
- Added random plopping sounds when casting your fishing line.
BUG FIXES:
- Additional timeout added to PvP to try and remove error message instances.
- Fixed bug where enemy shouts when defeated were not playing.
- Fixed bug where Player Health VoiceOver would state old health after receiving damage from a failed to flee attempt.
- Fixed bug where selling Enchantment would sometimes sell the wrong enchantment selected.
- Updated wording on Gluttony Potion to include Food (not just water).
EMERGENCY FIX: Fixed issue where sometimes auto-fight would turn itself off when fighting. Fixed issue where Swordy Book sometimes showed a lower number of killed enemies than expected.
RELEASE GOAL: The main aim of this release was to introduce Alchemy into the Game. We have also added in a brand new Weekly Enchantment event & a special Annual Event for Halloween.
FEATURES:
* Added an Alchemists in The Beyond for creating potions, that will have temporary effects during battle.
* Added new alchemy potions to create from recipes: Potion of Invisibility and Potion of Gluttony.
* Added a new weekly event with twice as many Enchantments being scattered around the Realm & a special Halloween Event.
* All 3 Enchantment types are now easier to find during Double Enchantment weekend Events & Halloween Events.
ACCESSIBILITY:
* Added 0.5 seconds delay to showing close fight button, to reduce chances of 'try to flee' button appearing instead.
* Enchantments & factors impacted by enchantments all have their own enchantment sound now to help with semantic accessibility.
* Improved for the size of the text for inventory items with long names.
* Large numbers of food & water now read out correctly in the consume items pop up view, within the Inventory.
* When buying items from the coin market, you only get a confirmation spirit guide alert the first time you select a different item to buy. Allowing quicker purchases.
GAME BALANCE:
* Added a new achievement crystal for Alchemy.
* Added all Potion types as possible presents in the Daily Gift
USER INTERFACE:
* Battle button now greyed out when battle in progress to avoid unnecessary taps.
* Improved look of warning message when don't own any walking boots to travel.
USABILITY:
* Added full Hints section for Weekly and Seasonal Events.
* Added full Potion Hints section to the Game, listing hint sections in alphabetical order for ease of navigation.
* Added more hints about the Demon Shark & Atlantis.
* Redesigned the Gem Shop sections to make them easier to navigate.
* Updated enchanting wording so it only tells you active charges left if you own an Enchantment.
BUG FIXES:
* Added a fix for the PvP 486 bug to reduce its chances of occurring.
* Fixed bug where Achievements Crystals in Leaderboard wouldn't get corrected until a new Achievement was earned.
* Fixed UI Bug where PvP tames would re-size themselves after attacking an opponent.
RELEASE GOAL: The main aim of this release was to introduce Alchemy into the Game. We have also added in a brand new Weekly Enchantment event & a special Annual Event for Halloween.
FEATURES:
* Added an Alchemists in The Beyond for creating potions, that will have temporary effects during battle.
* Added new alchemy potions to create from recipes: Potion of Invisibility and Potion of Gluttony.
* Added a new weekly event with twice as many Enchantments being scattered around the Realm & a special Halloween Event.
* All 3 Enchantment types are now easier to find during Double Enchantment weekend Events & Halloween Events.
ACCESSIBILITY:
* Added 0.5 seconds delay to showing close fight button, to reduce chances of 'try to flee' button appearing instead.
* Enchantments & factors impacted by enchantments all have their own enchantment sound now to help with semantic accessibility.
* Improved for the size of the text for inventory items with long names.
* Large numbers of food & water now read out correctly in the consume items pop up view, within the Inventory.
* When buying items from the coin market, you only get a confirmation spirit guide alert the first time you select a different item to buy. Allowing quicker purchases.
GAME BALANCE:
* Added a new achievement crystal for Alchemy.
* Added all Potion types as possible presents in the Daily Gift
USER INTERFACE:
* Battle button now greyed out when battle in progress to avoid unnecessary taps.
* Improved look of warning message when don't own any walking boots to travel.
USABILITY:
* Added full Hints section for Weekly and Seasonal Events.
* Added full Potion Hints section to the Game, listing hint sections in alphabetical order for ease of navigation.
* Added more hints about the Demon Shark & Atlantis.
* Redesigned the Gem Shop sections to make them easier to navigate.
* Updated enchanting wording so it only tells you active charges left if you own an Enchantment.
BUG FIXES:
* Added a fix for the PvP 486 bug to reduce its chances of occurring.
* Fixed bug where Achievements Crystals in Leaderboard wouldn't get corrected until a new Achievement was earned.
* Fixed UI Bug where PvP tames would re-size themselves after attacking an opponent.
EMERGENCY FIX (5.3.1): Enchantment was not reducing the health of enemies correctly.
RELEASE GOAL (5.3): The aim of this release was to add some Enchantments into the Game to see how the community feels about them. Boss Quests were also added to the Infinite Maps.
FEATURES:
* Added Critical Hits to Battles with Swordies.
* Added Sword Enchantment Rings that increase the likelihood of Critical Hits during battle.
* Added Enchanters to the Infinite Map who charge Silver Coins to recharge enchantments.
* Added Boss Quests to the Infinite Map's Castles with double the normal Quest rewards.
ACCESSIBILITY:
* Coin Markets now pronounce large numbers on VoiceOver correctly.
* The sounds when enemies hit players change depending upon the health of the player.
* Action Homepage what next section now mentions if it is Night Time.
* Improved the sensitivity of the Battle Snacks button.
* Large items in the Inventory are now read out by VoiceOver as millions, thousands and hundreds rather than individual digits in a long string.
GAME BALANCE:
* Full rewrite of resources dropped by enemies following various discussions on the Swordy Questers group.
* Enemy Loot is now more varied in terms of amount allocated.
* Temples of the Gods have now been added to all Shrines in all 3 Realms.
USER INTERFACE:
* Started referring to enemies as Swordies in the Swordy Book.
USABILITY:
* Boss Quests no longer offer two lots of the same resources. These have now been combined.
* Added Hints to the Hints Section covering best places to find Purebreds, Crossbreeds and how enchantments work.
* Updated the Hints section with more useful general hints for the game.
* If a player owns all 3 Clan Awards, then visiting the Clan page will give them the Clan Leader Achievement Crystal.
BUG FIXES:
* Fixed bug where auto sleep did not function when Player's stamina was empty.
* Fixed bug where consuming food or water popup would occasionally say the wrong item when full.
* Fixed bug where players could not auto travel sometimes after unlocking Atlantis.
* Fixed bug where players couldn't re-unlock previous achievements, when they then added GameCenter to the game.
* Fixed bug where players sometimes couldn't continue when knocked unconscious & sometimes faced an enemy immediately after it had defeated them.
* Fixed bug where the sneak button would overlap with the Battle Snacks or Inventory button, occasionally causing sneak to occur at the wrong time.
RELEASE GOAL: The aim of this release was to add some Enchantments into the Game to see how the community feels about them. Boss Quests were also added to the Infinite Maps.
FEATURES:
* Added Critical Hits to Battles with Swordies.
* Added Sword Enchantment Rings that increase the likelihood of Critical Hits during battle.
* Added Enchanters to the Infinite Map who charge Silver Coins to recharge enchantments.
* Added Boss Quests to the Infinite Map's Castles with double the normal Quest rewards.
ACCESSIBILITY:
* The sounds when enemies hit players change depending upon the health of the player.
* Action Homepage what next section now mentions if it is Night-Time.
* Improved the sensitivity of the Battle Snacks button.
* Large items in the Inventory are now read out by VoiceOver as millions, thousands and hundreds rather than individual digits in a long string.
GAME BALANCE:
* Full rewrite of resources dropped by enemies following various discussions on the Swordy Questers group.
* Enemy Loot is now more varied in terms of amount allocated.
* Temples of the Gods have now been added to all Shrines in all 3 Realms.
USER INTERFACE:
* Started referring to enemies as Swordies in the Swordy Book.
USABILITY:
* Added Hints to the Hints Section covering best places to find Purebreds, Crossbreeds and how enchantments work.
* Updated the Hints section with more useful general hints for the game.
* If a player owns all 3 Clan Awards, then visiting the Clan page will give them the Clan Leader Achievement Crystal.
BUG FIXES:
* Fixed bug where consuming food or water popup would occasionally say the wrong item when full.
* Fixed bug where players could not auto travel sometimes after unlocking Atlantis.
* Fixed bug where players couldn't re-unlock previous achievements, when they then added GameCenter to the game.
* Fixed bug where players sometimes couldn't continue when knocked unconscious & sometimes faced an enemy immediately after it had defeated them.
* Fixed bug where the sneak button would overlap with the Battle Snacks or Inventory button, occasionally causing sneak to occur at the wrong time.
RELEASE GOAL: The main aim of this release was to introduce Gods within The Infinite & the Hidden City of Atlantis. But it will take some searching to find it and to receive the treasure contained within it. The ultimate enemy lies in waiting.
FEATURES:
* Added a new Magical Bed item that allows you to sleep automatically. Found in the underwater city.
* Added a new secret 5th Boss to the Game.
* Added Gods to the Shrines in the Infinite. Have you made the list?
* Added The Hidden City of Atlantis that can be found somewhere in the Beyond when a certain Aquatic Enemy Defeated Count is reached.
ACCESSIBILITY:
* Added quest reward items to the Spirit Guide message that appears when you complete a quest.
* Improved VoiceOver instructions when starting a tame based PvP Match.
* Updated wording of "Magic X" to "Magic Letter X" so more obvious it is not referring to an Axe on VoiceOver.
GAME BALANCE:
* Every type of enemy in the Infinite now has environments they prefer to frequent & those environments they will do all they can to avoid.
* Following the poll on Swordy Questers Group, the rarity of the Purebred Werewolf has been reduced by a factor of 10 times.
* Now Enemy levels are coming back in, infinite enemies have been weakened slightly.
USER INTERFACE:
* PvP tames now make a growl when they attack the opponent's tame.
* Updated Farm Mounts Action Image so it is now an Emu rather than a Tame.
* XP still given for completing quests, but amount of XP is not predictable, to discourage level exploiting that sometimes occurs.
USABILITY:
* Added ability for players to share their Aristocratic and God Status within Swordy Quest.
* Clarified that PvP winners have won a golden gem.
SOUNDS:
* Added orchestral music for the House of the Gods in the Infinite.
GENERAL:
* Tickets for events can now be purchased in the Gem Shop when an event countdown starts.
BUG FIXES:
* Fixed bug where achievements crystals could occasionally get out of sync with Game Center count.
* Fixed bug where all enemies were level 1. Now only Fonetazia enemies are level 1 always.
* Fixed bug where amount put into PvP was coming back with long nonsense strings of words sometimes.
* Fixed bug where killing Flame bosses causes the adventure info from Fonetazia to be incorrectly displayed.
* Fixed bug where players could sometimes find the name of enemies they have not yet encountered.
* Fixed bug where PvP wager amount beyond 10 coins could not be selected.
* Fixed bug where unknown enemies identify could be given away by VoiceOver sometimes, spoiling the surprise.
* Fixed bug where users were told to select a Battle Snack from the Inventory when they did not yet own Battle Snacks.
* Fixed loophole where players could occasionally receive extra achievement crystals.
RELEASE GOAL: The main aim of this release was to completely overhaul PvP so it was more integrated with the rest of the Game. A first basic release that should get far more advanced as time progresses. Also various Bug fixes from version 5.0 overhaul have been fixed.
FEATURES:
* Added new Battle Snacks craftable item that allows you to eat your favourite food from within the Fight page.
* Selecting any enemy in the Swordy Book now gives you key stats and hints about each one.
* Added Dragon Remains and every single Clan Skill to the Gem Store.
ACCESSIBILITY:
* Added Sounds denoting Battle Snacks consumed, drunk, run-out and full health.
* Added VoiceOver accessibility to new PvP system.
* Fixed VoiceOver spelling out LICHS in the Swordy Book.
* Moved Inventory button next to Swing button to make accidental Escapes harder to complete.
* No longer need to turn Clan Auto Fight back on after you have eaten. It will remain on, but won't fire until your food is back above 50% & you swing your weapon.
GAME BALANCE:
* All Fonetazia Enemies are now level 1, so new players get a more fair introduction to the Game.
* Dragons & Rare Infinite Creatures now give enhanced food drops when killed. All enemy resources now increase during Battle Weekend Events, including Gems!
* Higher level enemies now give out twice the base resources
USER INTERFACE:
* Improved anonymity of unseen enemies in the Swordy Book.
* Updated hints for new PvP Tames System.
USABILITY:
* Achievement Crystals now remembered when you reset device so you always have the correct number of crystals compared to GameCenter.
* Renamed dragon collars to dragon scales so more obvious they come from defeating dragons.
* Started logging how many of each enemy type you defeat (not just dragons) to help with Swordy Book development going forward, and of course for the all important Demon Shark coming soon...
* Updated Baby Dragons to be Emu's to avoid confusion over riding a Baby Dragon & a full sized dragon.
BUG FIXES:
* Fixed bug where 'Label' would sometimes appear in the Swordy Book rather than the enemy name (for seen only enemies)
* Fixed Bug where daily gift would sometimes return 0 items for commodities.
* Fixed bug where defeated enemies in the Swordy Book would sometimes still be greyed out.
* Fixed bug where Flame Sand Lord & Flame Snow Queen were not accessible in The Beyond. Now added into The Beyond & The Swordy Book.
* Fixed bug where Imps in the Beyond would behave unusually when a sneak attack failed.
* Fixed bug where Infinite Enemies would occasionally start a battle with zero health.
* Fixed bug where players would sometimes be told they needed to sleep due to low stamina despite having just levelled up.
* Fixed bug where purchases would sometimes give wrong amounts of items leading to high coin counts for players. Thanks Ozy!
* Fixed bug where seen enemies were not appearing in The Swordy Book as having been seen.
* Fixed bug where sharks and dragons in the Infinite would be called "Enemy".
RELEASE GOAL: This large release focuses on the introduction of a new Gigantic Realm called The Infinite. With over 1,000,000 maps covering all existing Biomes and a brand new Neverdora Biome. Over 100 new Enemies have been created & a new Swordy Book logging system, to see which enemies you have found & which ones you have defeated.
FEATURES:
* Added new Realm called The Infinite.
* Added a new Commodity to The Infinite Maps.
* Added key locations (Villages, Castles, Shrines, etc) to Infinite map.
* Added the new Biome of Neverdora. A land & people only found in The Infinite Map.
* Added new maps covering every single biome in the game, into the Infinite Realm.
* Added Purebred, Crossbreed and Mongrel enemy lines resulting from the evolution of enemies within The Infinite Realm.
* All Infinite Map enemies now have names with syllables based on the body parts that make up each Enemy Mutant.
* Need to craft a Magic Portable Portal to access The Infinite Maps.
* Added a 'Swordy Book' page to the Camp section allowing players to see their progress in hunting down every single enemy in the game.
* Enemies seen & defeated list now appears in Castles within The Infinite.
* If you see an Enemy, but haven't defeated them yet, they are visible and fully VoiceOver described in the Enemies List Page.
* Made enemies in the Infinite Map different difficulties depending on the Biome that is being visited currently.
* Purebreds are far rarer to find that Crossbreeds, which are rarer to find than Mongrels. Rarity increases as you go up the biomes within the Infinite Map.
* Rarer Enemies in the Infinite give you far more resources.
* Added Achievement Crystals for Major Level Landmarks (25, 50, 100, 150, 250, 500).
* Added levels to all Enemies (higher levels are stronger but give more loot)
* Levelling up restores all Health, Stamina, Water and Food.
* The content of new releases is now automatically presented to players when they update to a new version.
* Added ability to Share your Achievements with your friends, when you unlock them.
* Added new gathering and hunting environments for the Infinite Map.
* Added new Unlockable Achievements, giving you extra health for killing all enemies in a given Map or Infinite Biome.
* Added Upper Mountains, Infinite Ocean, Dense Shrubbery & Pastures to the Infinite.
* Stronger breeds of Infinite Enemies are stronger and often rarer, but give more resources when defeated.
ACCESSIBILITY:
* Added full VoiceOver accessibility to The Swordy Book page, All new Enemies and All new Maps
* Added VoiceOver Heading sections to Actions Homepage to navigate different sections of content.
* Made it more obvious with sounds and haptic feedback, when a player is actually knocked unconscious.
* Split Fight page into different VoiceOver sections differentiated by Headings.
GAME BALANCE:
* 1 in 5 chance of enemy attacking each time you clear a gather area. Reduced from enemy attacking every time.
* Dragons in The Beyond now give out 3 random Dragon Parts when you defeat them rather than just 1.
USABILITY:
* Added new Infinite Enemy defeating tasks to the Actions Homepage for more advanced players.
* All enemy fights are now stored so if app crashes or is force quit during a battle the current enemy type & health is stored. Makes rare enemy hunting easier.
* Enemies you have yet to defeat are clearly marked when you fight them (visually and within VoiceOver).
* Performance improvements made to map loading to help with Battery life.
* Updated Clan Skills to Clan Awards so they make more sense as items owned.
* Updated storyline so Defeating Argus will now explain The Infinite Map and its evolving Creatures contained within.
SOUNDS:
* Added defeated cries for enemies when they are beaten.
* Added new Music for the new Neverdora Biome and The Infinite Ocean.
* New music now plays when you fight an enemy you have not yet defeated (since the Infinite Map has been released).
This release includes an emergency fix for 4.7 where some VoiceOver players were experiencing issues when gathering in the first column of items.
RELEASE GOAL: The aim of this Release was to update all the outstanding high priority accessibility improvements needed to the app identified by Newdeath Gaming's YouTube coverage & other feedback. This release includes Daily Free Gifts, renaming Vertical & Horizontal voiceover commands as you like & new auto-travel directions.
FEATURES:
* Added a Daily Gift for Adventurers who regularly play Swordy Quest. Thank you all so much for coming back so often!
* Just added new 'Share your level' option when you reach key levels in the game.
ACCESSIBILITY:
* Auto-travel locations now include a direction heading as well as distance away. Should help people to avoid accidentally travelling near a dragon.
* Craft, Trade & Create buttons now highlighted visually and by VoiceOver if enough resources owned.
* Created new Inventory workaround for VoiceOver selecting next heading even if it is not loaded yet. Feedback would be great before updating other lists.
* Grouped Stats and Level Accessibility information in separate groups to help when using VoiceOver on Actions HomePage.
* Improved clan skill auto-fight accessibility explanation for VoiceOver.
* Improved fighting & hunting to inform player of damage received and dealt each round.
* Improved VoiceOver accessibility when viewing empty quest slots (no more attachment mentioned)
* Inventory sections now mention with VoiceOver their placement in the total number of page sections to make them easier to navigate.
* Moved a couple of very important statements from Accessibility Hints to Accessibility Labels, since most VoiceOver users seem to have Hints turned off.
* Moved the Auto Travel Locations switch for ordering by distance or alphabetically. Moved to bottom of page to avoid excess verbosity.
* Reduced verbosity for Clan Gathering skill members so experienced players don't need to keep hearing 'tap to gather' every square selected.
* Reduced verbosity of Enemy Fight page slightly.
* Reduced VoiceOver verbosity on Worship page and Drinking page.
* Removed any camel case wording from the app that would get pronounced badly by VoiceOver.
* Speeded up the speed a fishing line drops again when VoiceOver is active to avoid pointless waiting around.
* Updated actions homepage to reduce verbosity further.
* Within Settings page, Players can now set whatever label they wont (including none) for vertical and horizontal map descriptions with VoiceOver.
GAME BALANCE:
* Dragons in the Beyond are now slightly harder than dragons in Fonetazia.
USER INTERFACE:
* Navigation Bar background colour now goes to top of screen on all iPhones.
* Updated all 'return to actions page' buttons at top left of page to be a standard back button for consistency.
USABILITY:
* Added full explanation of magic gathering items abilities within the Hints section.
* Clarified that clan members will not be removed when you reset game, but you will need to reunlock the Clan Action.
* Customised player name text field now clears old text when edited to avoid eg AdventurerYour Name being input.
* No longer mention looting 'dead' creatures, since dragons are never killed.
* Story Scrolls are now sorted alphabetically within Inventory tab.
* Updated Dragon speech to explain the dragon remains received when you defeat it belong to a fellow dragon it defeated earlier that day.
SOUNDS:
* Added funky happy retro music to celebrate the new Daily Gift.
* When drinking from watering holes the sound effect is now glugging rather than the games default neutral sound.
BUG FIXES:
* Fixed bug where Boss Scrolls added multiple times.
* Fixed bug where Double Gathering weekend was not returning double water gathered from lakes.
* Fixed bug where selecting clan members would sometimes crash the app.
* Fixed issue where Spirit Guide would announce too few items gathered when clearing an area.
RELEASE GOAL: The aim of this Release was to update all the outstanding high priority accessibility improvements needed to the app identified by Newdeath Gaming's YouTube coverage & other feedback. This release includes Daily Free Gifts, renaming Vertical & Horizontal voiceover commands as you like and new auto-travel directions.
FEATURES:
* Added a Daily Gift for Adventurers who regularly play Swordy Quest. Thank you all so much for coming back so often!
* Just added new 'Share your level' option when you reach key levels in the game.
ACCESSIBILITY:
* Auto-travel locations now include a direction heading as well as distance away. Should help people to avoid accidentally travelling near a dragon.
* Craft, Trade and Create buttons now highlighted visually and by VoiceOver if enough resources owned.
* Created new Inventory workaround for VoiceOver selecting next heading even if it is not loaded yet. Feedback would be great before updating other lists.
* Grouped Stats and Level Accessibility information in separate groups to help when using VoiceOver on Actions HomePage.
* Improved clan skill auto-fight accessibility explanation for VoiceOver.
* Improved fighting & hunting to inform player of damage received and dealt each round.
* Improved VoiceOver accessibility when viewing empty quest slots (no more attachment mentioned)
* Inventory sections now mention with VoiceOver their placement in the total number of page sections to make them easier to navigate.
* Moved a couple of very important statements from Accessibility Hints to Accessibility Labels, since most VoiceOver users seem to have Hints turned off.
* Moved the Auto Travel Locations switch for ordering by distance or alphabetically. Moved to bottom of page to avoid excess verbosity.
* Reduced verbosity for Clan Gathering skill members so experienced players don't need to keep hearing 'tap to gather' every square selected.
* Reduced verbosity of Enemy Fight page slightly.
* Reduced VoiceOver verbosity on Worship page and Drinking page.
* Removed any camel case wording from the app that would get pronounced badly by VoiceOver.
* Speeded up the speed a fishing line drops again when VoiceOver is active to avoid pointless waiting around.
* Updated actions homepage to reduce verbosity further.
* Within Settings page, Players can now set whatever label they wont (including none) for vertical and horizontal map descriptions with VoiceOver.
GAME BALANCE:
* Dragons in the Beyond are now slightly harder than dragons in Fonetazia.
USER INTERFACE:
* Navigation Bar background colour now goes to top of screen on all iPhones.
* Updated all 'return to actions page' buttons at top left of page to be a standard back button for consistency.
USABILITY:
* Added full explanation of magic gathering items abilities within the Hints section.
* Clarified that clan members will not be removed when you reset game, but you will need to reunlock the Clan Action.
* Customised player name text field now clears old text when edited to avoid eg AdventurerYour Name being input.
* No longer mention looting 'dead' creatures, since dragons are never killed.
* Story Scrolls are now sorted alphabetically within Inventory tab.
* Updated Dragon speech to explain the dragon remains received when you defeat it belong to a fellow dragon it defeated earlier that day.
SOUNDS:
* Added funky happy retro music to celebrate the new Daily Gift.
* When drinking from watering holes the sound effect is now glugging rather than the games default neutral sound.
BUG FIXES:
* Fixed bug where Boss Scrolls added multiple times.
* Fixed bug where Double Gathering weekend was not returning double water gathered from lakes.
* Fixed bug where selecting clan members would sometimes crash the app.
* Fixed issue where Spirit Guide would announce too few items gathered when clearing an area.
Emergency bug fix update to release 4.6 to allow players to now select the Unconscious button when knocked out by an enemy.
RELEASE GOAL: The aim of this release 4.6 was to make Accessibility enhancements following Newdeath Gaming's YouTube Episodes 11 - 15. Also fixed issue where Dragons were not always gifted for defeating them and that pesky issue where VoiceOver sometimes selected stats on the Fight Page.
ACCESSIBILITY:
* Added a switch to the Auto-Travel locations page to order locations alphabetically or by nearest first.
* Drink water page is now fully accessible with VoiceOver.
* Fixed snow field not being pronounced correctly by splitting into 2 separate words.
* Improved VoiceOver tracking of squares being collected from on gathering page.
* Made the purpose of save and cancel buttons more explicit for VoiceOver users on Customization page.
* Moved Quest progress to top of Active Quests section so you can hear how you are progressing on VoiceOver, far more easily.
* Re-added player customization options that may help some visually impaired users to notice buttons more easily.
* Removed instruction sections as VoiceOver headers since only true headings should be labelled as headers (not instruction text).
* Setup full VoiceOver compatibility for Quests.
* Unable to change focus of VoiceOver when selecting tabs, so now announced new page that has opened.
* VoiceOver now reads player's currently level during Action Homepage summary.
* Worship the Gods page now fully VoiceOver accessible.
USER INTERFACE:
* Moved close page button to top left of each page so navigation now consistent with default Apple back button location.
* Renamed 'More' tab to be 'Camp'
USABILITY:
* Lava Cultist no longer drops meat when looted.
* Now explain where Magic tab is in What Next section.
* Updated all marketplace references to be Coin Market for usability purposes.
BUG FIXES:
* Fixed accessibility bug where Swing button did not update with latest health after eating food.
* Fixed bug where during VoiceOver battles the focus would sometimes go to the Stats section of the page.
* Fixed bug where players told to add more clan members despite having reached enough clan members. Thanks Blue!
RELEASE GOAL: The aim of this Release was to make Accessibility enhancements following Newdeath Gaming's YouTube Episodes 11 - 15. Also fixed issue where Dragons were not always gifted for defeating them and that pesky issue where VoiceOver sometimes selected stats on the Fight Page.
ACCESSIBILITY:
* Added a switch to the Auto-Travel locations page to order locations alphabetically or by nearest first.
* Drink water page is now fully accessible with VoiceOver.
* Fixed snow field not being pronounced correctly by splitting into 2 separate words.
* Improved VoiceOver tracking of squares being collected from on gathering page.
* Made the purpose of save and cancel buttons more explicit for VoiceOver users on Customization page.
* Moved Quest progress to top of Active Quests section so you can hear how you are progressing on VoiceOver, far more easily.
* Re-added player customization options that may help some visually impaired users to notice buttons more easily.
* Removed instruction sections as VoiceOver headers since only true headings should be labelled as headers (not instruction text).
* Setup full VoiceOver compatibility for Quests.
* Unable to change focus of VoiceOver when selecting tabs, so now announced new page that has opened.
* VoiceOver now reads player's currently level during Action Homepage summary.
* Worship the Gods page now fully VoiceOver accessible.
USER INTERFACE:
* Moved close page button to top left of each page so navigation now consistent with default Apple back button location.
* Renamed 'More' tab to be 'Camp'
USABILITY:
* Lava Cultist no longer drops meat when looted.
* Now explain where Magic tab is in What Next section.
* Updated all marketplace references to be Coin Market for usability purposes.
BUG FIXES:
* Fixed accessibility bug where Swing button did not update with latest health after eating food.
* Fixed bug where during VoiceOver battles the focus would sometimes go to the Stats section of the page.
* Fixed bug where players told to add more clan members despite having reached enough clan members. Thanks Blue!
RELEASE GOAL: The aim of this Release was to make Accessibility enhancements following Newdeath Gaming's YouTube Episodes 7 - 10, including Fishing improvements & the announcement of all items gathered when clearing an area.
FEATURES:
* Added full game reset button to the Settings menu.
* If a dragon fight is interrupted for any reason, the dragons reduced health is stored for when you return to the battle.
ACCESSIBILITY:
* Added 'you are here' location to Auto-travel locations, rather than saying 0 squares away.
* Added grid locations in VoiceOver to gathered squares.
* Added Headings to the Hints page so VoiceOver can navigate up and down the list far more efficiently.
* Added sound effects to flee attempts to help show if successful or not.
* Highlighted auto-travel vs manual-travel buttons on map page more clearly.
* Improved accessibility of PvP page further.
* Improved VoiceOver accessibility for the Sleep section when the Sleep button was sometimes not picked up immediately by VoiceOver.
* Improved VoiceOver announcements on Map page, including adding player current location description to 'Re-center map' button.
* Improved VoiceOver compatibility when completing a boss fight. Next steps are better labelled & navigated to and from.
* Improved VoiceOver for single unit items by announcing item name first then the count.
* Made it more obvious when first entering map page whether auto-travel location has been set or not.
* Renamed 'bushes' to 'shrubs' to help with VoiceOver pronounciation.
* Renamed Deities to Gods to help VoiceOver with pronunciation.
* VoiceOver players now catch fish if their hook intersects with any part of the fish to make up for double tap disadvantage when using VoiceOver.
GAME BALANCE:
* Enemies now take 3% of your total coins each time they knock you unconscious.
* Enemies will attack when game first loads to stop game restart allowing enemy escapes.
* Increased food and leather gathered when defeating a shark.
USER INTERFACE:
* Renamed Boss Accomplices to Minions.
USABILITY:
* Added 'final' wording to story scrolls so players can work out which one(s) they are missing.
* Added number system for each scroll so easier to see which ones are missing.
* Explained that sleeping bags are reusable in description now.
* Explained players must re-plunder castle Boss to upgrade their gear.
* Total resources gathered when clearing an area are now announced by Sage.
* When told to find missing scrolls in Fonetazia, the number still missing is now shown.
SOUNDS:
* You can now listen to your favourite tunes on any device music player while playing Swordy Quest! All thanks to Blindlife!
* Sad sound played when no fish caught.
BUG FIXES:
* Fixed bug - Where players were sometimes informed a scroll was added to their inventory after killing a boss when it was not.
* Fixed bug where app would crash on first loading on very old devices.
RELEASE GOAL: The aim of this Release was to make Accessibility enhancements following Newdeath Gaming's YouTube Episodes 2 - 6, including Auto-Travel option.
ACCESSIBILITY:
* Added Accessibility Label to the 'Hide owned items' switch at the bottom of craft and trade pages.
* Added accessibility label to the top left and bottom right squares on the map to explain to left-right swipe VoiceOver navigators how to resolve this.
* Added Auto-Travel option to map. This is still in beta.
* Added explanation to VoiceOver boss battles that you fight a boss & their accomplices
* Added hint on Map page about using VoiceOver Rotor's Vertical Navigation to help with navigating the map using VoiceOver.
* Added instructions on how to start a PvP game in the Apple controlled Game Center screens within Swordy Quest.
* Added own count to Craft, Trade and Magic pages when VoiceOver is running.
* Added sharks into VoiceOver version of fishing as requested by Lizzy in the Newdeath Gaming YouTube video.
* Added sounds to Search Area Puzzle to make it easier for VoiceOver users to know when matches or mismatches are received.
* Coin Market now fully VoiceOver accessible.
* Fixed craft, magic & trade views where locked items had blank resource text boxes being mentioned by VoiceOver.
* Improved accessibility of Significant Locations button on Map screen
* Improved the VoiceOver announcement when a new fight starts
* Improved VoiceOver accessibility of Customization page to help blind or visually impaired players.
* Made fishing easier on VoiceOver since VoiceOver requires double tapping drop line button.
* Renamed 'Seas' to 'Oceans' to make VoiceOver less confusing
* Renamed Ports to Seaports to avoid VoiceOver confusion between Ports and Portals.
* Replaced 'valid destination' with 'allowed destination' so more of a differentiation between 'allowed' and 'invalid'
* Updated lava flows to be compatible with auto-travel feature.
* Updated layout of Fonetazia Map so Auto-Travel won't get confused.
* Updated moving target width and speed to make double tap required when using VoiceOver, less of a disadvantage
* Updated names of certain thrones to ensure all can be pronounced by VoiceOver.
* VoiceOver Locations list on Map screen now updates dynamically to show your nearest key locations when using VoiceOver
GAME BALANCE:
* Increased loot dropped by dead dragons by 5 times
* Killing Dragons now makes tens of thousands of Silver Coins plus they can then be sold for circa ten thousand more Silver Coins making dragon slaying a viable career path.
USER INTERFACE:
* Added player name into congratulations message when an area is fully gathered.
USABILITY:
* Added new hints to the Market section to help with Commodity buying and selling at a profit.
* Made a clearer alert appear when Map has not yet been unlocked.
* Removed status bar from top of game to stop personal info being communicated by YouTubers.
* Updated Player 'States' to be Player 'Attributes' to make Player Stats page easier to understand.
BUG FIXES:
* Added fix for volume setting crash
* Fixed bug where better melee skill was not allowing you to gather more resources each time.
* Fixed bug where double 's' appeared at the end of some items.
* Fixed bug where players could travel while there were outstanding actions open on the Actions HomePage
* Fixed bug where when switching maps the heading would sometimes overlap the travelling screen
* Fixed bug, where sell items in the marketplace button were not updating in real-time with new values as items were sold.
RELEASE GOAL: The aim of this Release was primarily to enhance the Accessibility of the App suggested in Newdeath Gaming's Episode 1 Swordy Quest YouTube Playthrough.
FEATURES:
* A random enemy will now attack when leaving a fully gathered area, unless you are on your home square.
* Added more places within the app where customised player names (using a mirror) appear.
ACCESSIBILITY:
* Slowed down sneak targetting for VoiceOver users slightly due to delay in double button press required.
* VoiceOver now confirm all environment types when gathering (including where there is nothing else left to gather).
* Added more explanation to hunt/fighting screen for VoiceOver users to make health easier to track.
* Added personalised VoiceOver descriptions for each enemy when starting a new fight or hunt.
* Added position information to Search Area VoiceOver functionality.
* Added the current Realm name into the title of the Map page to make it easier for VoiceOver to inform players which map they are on.
* Added vertical and horizontal VoiceOver locations to Gatherable squares.
* Dragon's location is now given every time you select your player on the map using VoiceOver. Before you needed to double tap.
* Improved VoiceOver accessibility on the Gem Shop page.
* Improved VoiceOver experience for new players when navigating the map before they can travel.
* Improved VoiceOver for Clan Gather Skill activities and resources gathered
* Improved VoiceOver label for crafting button.
* Inventory page now reads out how many health, food & water stat points you gain from each food or drink item.
* Made Crafting & Magic page section headings more obviously related to items.
* Made gather VoiceOver instructions more concise.
* Made VoiceOver gathered resources announcement more concise.
* Quests now mention which realm/map you need to go to in order to complete the quest.
* Replaced 'select' with 'double tap' on map accessibility VoiceOver to help newer players.
* Search Area page now fully accessible for VoiceOver.
* Sound now plays when you adjust the sound effects volume & settings VoiceOver labels improved.
* VoiceOver now tells players what they have caught while fishing.
GAME BALANCE:
* Health given per berry reduced slightly from 0.7 health points to 0.5 health points.
USER INTERFACE:
* Updated volume sliders in settings menu to match rest of App Theme.
USABILITY:
* Renamed Thirst and Hunger stats to Food and Water so high percentages make more sense to Players.
* Explained Achievement Crystals give you +3 to your 'Maximum' Health per crystal in item description.
* Updated food and water descriptions to be clearer.
BUG FIXES:
* Fixed bug where if you only owned an Obsidian Bow you weren't being offered a chance to Hunt.
* Fixed bug where the heading on the Map screen would not hide when travel commenced.
THANKS:
* Added special In App Thank You's in the 'More' tab to our YouTube supporters: 'Newdeath Gaming' (including link) and 'The Warrior Kid'. And to John who was integral in starting the whole Accessibility drive for this app.
RELEASE GOAL: Emergency fix to correct crashing error brought about by Accessibility Events issue. Update also includes suggestions from Newdeath Gaming YouTube videos 1 & 2
ACCESSIBILITY:
* Added full VoiceOver support for Sleep section of game
* Added sound effect when you clear an area fully of one type of environment (e.g. trees)
* Added VoiceOver compatibility to the PvP section of the game
* More obvious from VoiceOver now which Inventory items can be fully interacted with.
* Sound now plays when you have eaten all the food you can
* Added Music & Sound Effects volume control to Settings menu so VoiceOver interaction is easier to manage
USER INTERFACE
* Update wording when you increase a level from 'Upgraded' to 'Levelled up'
BUG FIXES:
* Fixed app crashing bug
* Fixed bug where occasionally the close page button on the PvP screen would not appear
RELEASE GOAL: Now the Map is working better for VoiceOver players & Non-VoiceOver players, this release has moved its focus to get the most commonly used sections of the game fully accessible with VoiceOver.
FEATURES:
* Players can now travel to a location by holding down on the location marker rather than tapping the 'Travel to Marker' button
ACCESSIBILITY:
* Achievements popup page now fully accessible with VoiceOver
* Added full VoiceOver accessibility to the Craft, Trade and Magic pages
* Dragon's location gets announced when players location is announced on the map
* Event details on Actions Homepage now fully accessible
* Improved accessibility for Player Stats page
* improved VoiceOver coverage of hunting & fight screens
* Improved voiceover speech when an item selected on the inventory.
* Set Header VoiceOver tags on Inventory page to make navigation quicker for VoiceOver users
* VoiceOver now fully compliant with the Track item status on the Actions Homepage
* Gathering process now fully accessible for VoiceOver
* Spirit Guide now reads out in order so the more info section is not missed
BUG FIXES:
* Fixed bug where when enemies attacked players the player could still travel wherever they like
RELEASE GOAL: The main aim of this release was to fix the Map once & for all VoiceOver users... and I think we succeeded!
FEATURES:
* Map travel now involves clicking on a destination rather than using the cursor
ACCESSIBILITY:
* Map no longer lags when VoiceOver is turned on
* Fishes can now be caught using VoiceOver
* Added accessibility announcements on the validity of each selected map location, informing whether a square can be travelled to or not.
* Added key locations page at top left of Map when VoiceOver is active. It provides all the key location coordinates on the map.
* Announces player exact location on map every time the map view appears
* If voiceover is on, the background of the map is a far lower resolution to help with Voiceover performance
* Improved VoiceOver navigation for Scrolls & Spirit Guide Alerts
* Improved inventory page VoiceOver generally
* Popup no longer appears when VoiceOver is used on Map since it hid part of the map & its contents are already read out to Voiceover users
* Returning to the homepage now tells you your location within the Realm and your latest high level task
* Sound now plays if VoiceOver is active when sneak attack helping iPad users without vibration functionality
* Updated absolute positioning on Map to read Vertical/Horizontal rather than South/East (to avoid confusion on direction needed to reach somewhere)
* removed all 'Tower' VoiceOver references in game so only dealing with Castles now
USER INTERFACE:
* Updated map section around Portals to improve look & feel
USABILITY:
* Travel can now be started directly from the Map tab reducing confusion between the Travel screen and the Map screen. They are now identical
RELEASE GOAL: Start to really improve on the Accessibility of the Game for Visually Impaired players. The first release of many around improving VoiceOver within the game.
ACCESSIBILITY:
* Updated the Accessibility Labels and Hints on the main Action Home Page
* Started (though not finished yet) improving the Travel & Map screens so it is easier to use with VoiceOver
* Added a vibration when Sneaking up on enemies so people can 'feel' not just 'see' when a successful sneak can be performed
* Updated all custom labels & buttons so VoiceOver speech is far more concise and doesn't mention 'attachments' etc when reading out objects on the page
RELEASE GOAL: Release to make sure notifications only get recevied at midday rather than midnight.
BUG FIXES:
* Fixed bug where some Notifications received at midnight
RELEASE GOAL: Bug Fix release to correct error where Events were not appearing.
BUG FIXES:
* Fixed bug where Events banner did not appear
* Fixed bug where Clan Skill images were hidden
RELEASE GOAL:
The aim of this release was to introduce a Levelling system to the game. Prizes are won with each new level a player gains & new craftable items are unlocked depending upon the player's level.
FEATURES:
* Added different gifts for different levels gained
* Added rewards for each level gained
* Adding Levelling System to game based on XP
* Weekly events now last all weekend!
* Added different gifts for different levels gained
* Added rewards for each level gained
* Adding Levelling System to game based on XP
* Weekly events now last all weekend!
GAME BALANCE:
* Able to drink at lakes again
* Added more items for purchase in Village Marketplaces in The Beyond
* Doubled the sushi caught on average during fishing
* Doubled the water buckets gained when gathering in lakes
* Giant Scorpions now larger in PvP stats
* Snow enemy henchmen stats all increased by 5
* Now offer Marina items solely based on location of Port
USER INTERFACE:
* Added Help button on main Action page
* Added Player Level & XP section to Stats page
* Fixed Player Journal issue where identical items were split up in reporting
* Player location no longer jumps when travel section opened
* Regular and Special Events now have different coloured banners
* Tab notifications appear when new items available for crafting or magic
* Updated Clan Skills page to be clearer
USABILITY:
* Event Banner hidden for all new players until crafting unlocked to avoid confusion
* Made General Marketplace items more prominent than Commodity Items
* Timeline ordering explanation added to Player Journal
BUG FIXES:
* Fixed bug where certain journal entries didn't have a corresponding image
* Fixed bug where Obsidian Task didn't display an associated image
* Fixed bug where PvP Prize fund amount would always default to 30 silver coins
RELEASE GOAL: This Release introduces a new weekly Events System providing different weekly rewards for active players
FEATURES:
* Added 5 new weekly events: Double enemy resources, Double gathering, Double XP, Fast Travel event & Double Fish event
* Added additional Special Events spaced throughout the year
* Added notifications to Events so you don't miss out
GAME BALANCE:
* Players now receive x3 Golden Gems for each newly slain Boss (not for Wraith Bosses)
* Reduced impact on health of eating food
* Reduced price of top end commodities
* Updated PvP scores for different enemies to make more sense
USER INTERFACE:
* Created more space within Gem Shop
* Updated ordering of some inventory items to make more sense in terms of progression
* Improved instruction text when fishing
USABILITY:
* Added timeout of 24 hours to all NEW PvP matches
* Burnt Bushes now give off 3 types of food items when gathered in Lava Biome
* Gather map now reloads when water fully gathered
* Highlighted location of Magic section when not allowed to enter Snow Biome
* Re-ordered some of the End Game tasks to make it more interesting for players right to the end
* Updated Boss Defeated wording so highlights need to upgrade gear before moving on
* Updated Dragon hints
BUG FIXES:
* Fixed bug where PvP skulls would sometimes overlap with creatures
* Fixed bug where notification icon would sometimes remain even after opening app
* Fixed bug where title font had become plain
RELEASE GOAL: Bug Fix release to correct the error where Obsidian Tools were not appearing in Stats - good spot!
GAME BALANCE:
* Dragon stats slightly updated following Obsidian Tools bug fix
* Flame Enemies now give twice the resources of their non-flame equivalents
USABILITY:
* Rename 'Reset Quests' to 'Manage Quests' so players didnt worry it would auto delete all active quests
BUG FIXES:
* Fixed bug where Obsidian Tool benefits were not added to stats - Thanks spotting this!
* Fixed bug where Bridges could be gathered & Trolls attacked too frequently
* Fixed bug where players had to select a PvP attribute for the close page button to appear
RELEASE GOAL: Another Giant Release. The aim of this one was to continue to improve The Beyond. There is now a lava biome there with its own Boss, Lava Henchmen & even Obsidian Weaponry. Additionally, you can now own your own Dragon by venturing to The Beyond and beating it in battle. For those not yet in The Beyond, a plethora of Game Balance changes have been made for you.
FEATURES:
* The Dragon can now be killed. It is a VERY tough fight but has potentially big rewards
* You can now Purchase your own Dragon in the Gem Store
* Added Lava Biome to The Beyond Map
* Added Burnt Bushes to the Lava Biome
* Added Burnt Forests to Lava Biome
* Added Lava Crust as a new commodity for buying and selling
* Added new Game Center Achievement for killing Lava Monster
* Added 4 new Enemies & a Brand New Boss to the Beyond!
* Added new Lava Creatures to PvP battles
* Once a boss is killed, future battle henchmen will be randomised
GAME BALANCE:
* A Golden Gem added to PvP Winner's prize
* Added new Ports & changed resources needed for Sea Transport
* Bushes will only ever have Imps in them if new players have not yet travelled
* Desert Boars are far easier to trade for
* Less food & leather now provided when killing enemies
* Made all enemies stats 5 points higher
* Made Sharks 10% more aggressive
* Made certain weaponry easier to craft
* Never need more than 1 item dropped by Bosses to gain a new item (to reduce grinding in game)
* Reduced meat given by slain enemies
* Significantly reduced Leather given by slain enemies
* Skinning tool Leather multiplier reduced from x3 to x2
* Sleeping at Villages Inns is now far faster than normal sleeping
* Water is now quicker to gather in lakes
USER INTERFACE:
* Added hints for the new Lava Biome
* During Fight the name of contestants is more prominent now
* Improved excitement when a new scroll
* Minor Fighting Clan Skill Update
* PvP round score is now far more obvious with skull images
* Other general UI improvements throughout the game
USABILITY:
* Clarified Silver Coins Market vs Gold Gems Shop
* Hold down Travel Direction to auto move Marker
* Improved flow for PvP matches to make it simpler
* Moved Clan Skill Task suggestions to later in Game
* Moved Northern most Lake down 2 spaces to show off Donkey abilities to new players
* Now unlock Wooden, Stone, Golden weaponry all at once to increase decision choices
* Refactored Gold to be Silver Coins to help avoid confusion with Golden Gems
* Simplified the PvP introduction page
SOUNDS:
* Added Arrows, Hits & Block sound effects to Fight sequences
* Added noise & vibration when finished sleeping to signify alarm
* Added tense music for lava biome
* Spirit guide now informs players of sound toggle buttons when first starting game
BUG FIXES:
* Fixed bug where Gem Found sound would be overwritten by Gathering sound
* Fixed bug where players could spam the attack button when a clan fight was in progress
RELEASE GOAL:
This major 3.0 release introduces a brand new map & enhanced quest system for it. It also contains a complete rework of the Gathering System to make it more interesting. Both these new features will be enhanced over time. Additionally, a UI revamp of many areas including the Map has been done. Full details of this Major release are below:
FEATURES:
* Added new DLC map for players wanting to venture further afield
* Added Flame enemies to the New DLC map
* Quests are now only started in the New World beyond the portal
* Players doing Quests in the New Realm can now have up to 3 active Quests with each tower offering different Quests types
* 1 to 5 Gems now given as rewards for completed Quests
* Added Fishing Quests as a new third type of Quest within the new realm
* Added 4 new Magic items that help auto gather resources
* Bucket of water can now be gathered from lakes & used later. Decreased bottomless water sources around the realm.
GAME BALANCE:
* Increased maximum gold reward for completing Quests by x5 and minimum gold reward increased by x2
* Reduced stamina used when Gathering by 80% to avoid forced sleeps after every gather session
* Reduced stamina used when walking in Stone Boots (Boots level 2)
USER INTERFACE:
* Added Oil Painting effect to all location backgrounds
* Full revamp of the Map, adding additional environment types & revamping old ones
* Fully revamp of the interface for Quests
* Improved brand new user flow to help new players
* Updated UI for the Marketplaces to make them more user friendly
* Updated UI to make it more obvious when switching between map locations
USABILITY:
* Added Portal travel to journal entries
* Updated resource requirements to make sense for new tiered wood, stone, metal, gold system
SOUNDS:
* Added new sounds effects & music for gathering
RELEASE GOAL:
The aim of this release was to introduce Golden Gems for purchasing in-game items. These gems can be earned as your play through the game or purchased using In-App Purchases.
FEATURES:
* Added Battle Packs levels 2, 3 & 4 into the Game Shop
* Added Golden Gems as a new currency
* Chance of looting Golden Gems when you defeat any enemy
* Golden Gems can be found sometimes while gathering
* Golden Gems can sometimes appear when fishing
GAME BALANCE:
* Reduced resources needed for a Donkey by 66%
USER INTERFACE:
* Unlocked clan skills now display the clan skill description
* Replaced earnt 'points' with 'wings' for Supporters Leaderboard
* Replaced earnt 'points' with 'xp' for Experience Leaderboard
USABILITY:
* Reworded locked map view alert to make it easier for new members to understand
RELEASE GOAL:
It's finally here! The main aim of this release was to provide Music and Sound Effects in time as a Christmas present for Christmas 2020. Merry Christmas Everyone!
FEATURES:
* Added Sound effects to various actions
* Added Background Music to the Game. Different situations play different songs.
* Added Music and Sound Effects on/off options to Settings Screen
* Replaced Facebook as our main community page (no longer reddit)
* Added weekly task reminders
GAME BALANCE:
* Clans now unlocked at 500 XP
* Reduced sale price of scrolls to discourage players from constantly selling them
USER INTERFACE:
* General UI improvements throughout app
* Improved look & feel of Stats page
* Improved look & feel of the 'More' section
* Made Untrack button on Action page low priority since not normally selected
* New font added to Navigation Bars
* Random enemy attacks now run through Spirit Guide
* Updated font to far more legible version
* Updated Spirit Guide to make key sections bold
USABILITY:
* Improved Fight Screen usability with Inventory button highlighting when player reaches low health
* Made trading commodity items more obvious via their description
* Removed 'share' action from Farms to avoid early player confusion
RELEASE GOAL: The main aim of this release was to introduce notifications that could keep players up-to-date with how their quest is going.
FEATURES:
* Added monthly Quest reminder notifications
USER INTERFACE:
* Magic unlock now informed by Spirit Guide
USABILITY:
* Added additional tasks to the main Action page
BUG FIXES:
* Fixed bug where close page cross appeared while travelling to destinations
* Fixed bug where players were informed to travel to Ports even after buying a raft
* Updated all 'monument' references to be 'shrine' references
RELEASE GOAL: The main aim of this release was to create an obvious, clear task section at the top of the main Action Page. Early on in the game you get specific detailed tasks, which then get more vague & far reaching as you progress.
FEATURES:
* Added Clan Leader Achievement in Game Center
* Created a Player Journal (in 'More' section) allowing players to see their own progress
GAME BALANCE:
* Reduced Clan Skill requirements to 2,5 & 10 members, making them easier to acquire.
USER INTERFACE:
* Added a Christmas Themed Icon
* Improved Clan skill descriptions
* Made Crafting/Trading resources owned vs needed easier to read
USABILITY:
* Created a Quest based system where the main Action screen always has a current task for you to achieve
* Clan usability improvements to make skills clearer
* Various usability enhancements to the Clan assisted Fighting mechanism
* Made travel around the map easier to use
* Only show a maximum of 3 locked items per Craft,Magic,Trade sections
* Added close page button to Craft, Map, Travel and Inventory pages
BUG FIXES:
* Fixed bug where Clan Members would sometimes have semi-transparent images for no reason
* Fixed bug where Hunting Bow percentages weren't explained on Fight page
RELEASE GOAL: This release introduces Clans. Larger clans mean more special perks within the game are unlocked for you. Feedback how you would like this new system to evolve.
FEATURES:
* Added Clan System to app allowing Game Center users to create Clans
* Added Clan Travel Skill allowing players to travel twice as fast
* Added new Clan Skill that allows Auto Battles to occur for high level players
* Implemented Clan Gather Skill making gathering twice as fast
* Added Release Notes section into 'More' tab so players can see recent changes made
USABILITY:
* Added gathering boost icons to make boosts easier to distinguish
* Flee button now highlights when player health gets low in battle
RELEASE GOAL: The aim of this release was to reduce the difficulty of enemy battles, which may have been putting some players off.
GAME BALANCE:
* Reduced all enemy stats by 10 points
* Increased Leather produced when killing Giant Toads to with help early game for those that work it out
USABILITY:
* Re-arranged early game map so easier to get resources required for Donkey
* Updated hints following recent gameplay changes
Minor update for consumable In-App Purchases
RELEASE GOAL: The main aim of this release was to offer those with time restrictions an ability to buy certain items & resources. This allows them to spend their reduced leisure time fighting & travelling rather than farming.
FEATURES:
* Created 'Deity Help' action where players can use real-world currency to get help from the in-game Gods
* Added 4 Consumable IAPs in total: Food Health Pack, Basic Resources Pack, Trader's Pack & Battle Tools Level 1 Pack
* In-App Purchase no longer required to access Snow Biome
GAME BALANCE:
* Made Giant Toads slightly less aggressive so they provide a useful early game source of Leather
BUG FIXES:
* Fixed bug where opponent's stats would sometimes truncate on PvP matches
* Fixed bug where the app would crash if rounds per match were increased in a release
RELEASE GOAL: Following the recent update to how PvP works, we wanted to improve that experience further following feedback from our Players.
FEATURES:
* If other player quits a Game Center PvP match, you now get awarded with the winner's prize
* PvP players win a Skull Commodity for each round they win, providing an additional source of funds even if battle is lost
* Moved In-App Purchase far further into game so players can try out the game more before making a purchase choice.
USER INTERFACE:
* Added PvP as final action so other actions don't re-arrange when PvP appears
* Flipped tombstone when beating enemy at PvP so looks right way round
* Fully implemented vibrations for PvP matches
* Show gravestone when viewing historic matches you have lost
USABILITY:
* Added explanation why game may finish before final round if one playyer cannot alter the outcome in the final round
* All your assigned creatures now appear at bottom of main PvP battle page
* One item from each crafting group is unlocked to begin with so more obvious when items become available for crafting
* Preferred bet amount is now saved during PvP matches
BUG FIXES:
* Fixed bug where 'Luck' was mentioned rather than 'Size' when comparing Pvp Attributes
* Fixed bug where app would crash when finished PvP matches were reopened
* Fixed bug where going back into a match you quit didn't show a correct explanation
* Fixed bug where multiple PvP Battle Views could load on top of each other
* Fixed bug where wrong message would appear when going back into Quit matches
RELEASE GOAL: The main aim of this release was to completely overhaul PvP starting from the ground up.
FEATURES:
* PvP now based on an Attributes comparison challenge
* 4 brand new creatures: Snow Ghoul, Ice Death, Sand Snake & the fearsome Desert Zombie
GAME BALANCE:
* Stamina now used when worshipping for health
RELEASE GOAL: The aim of this release was to improve PvP. We have aimed to balance PvP so it is easier for newer players to fight experienced players & have made some big visual improvements, including adding Baby Dragons! We also reduced the OP nature of the Snow Biome and the Desert Biome. Another shout out to Kamendae!
FEATURES:
* Able to travel in more than one direction at a time (e.g. North East, South West)
* Added a basic wager system to PvP matches for those with GameCenter
* Replaced Bugs with Dragonets (Baby Dragons)
GAME BALANCE:
* Fire, Water, Earth elements play a much larger role in PvP damage dealt & Tames now sell for more money
* Reduced OP nature of Beasts in Snow Biome and Desert Biome
USER INTERFACE:
* Renamed coins to gold throughout the app
* Updated PvP Element Bonus imagery text
RELEASE GOAL: Emergency Fix for Bug where Players are unable to craft a Magic Freezing Orb to enter the Desert Biome. Good spot Kamendae!
BUGS:
* Fixed bug where Players are unable to craft a Magic Freezing Orb to enter the Desert Biome.
* Fixed bug where Travel by Sea achievement would sometimes not unlock.
* Fixed bug where title of Map vs Travel Screen would not update when you moved between the 2 views.
RELEASE GOAL: Emergency Fix for Bug where Players are unable to craft a Magic Flaming Orb to enter the Snow Biome.
BALANCE:
* Reduced metal required to craft & trade certain items
BUGS:
* Fixed bug where Players are unable to craft a Magic Flaming Orb to enter the Snow Biome.
RELEASE GOAL: The main aim of this release was to improve the game balance following a complete overhaul of game mechanics in v2.0. The increased difficulty curve introduced in v2.0 has been reduced.
GENERAL:
* Updated reddit image to comply with their no re-coloring logo brand guideline
FEATURES:
* Added Community link through to subreddit at all Ports
* Spirit Guide trusts you more following In-App Purchase & no longer hides behind a hood
GAME BALANCE:
* Reduced number of Tree Orc Fangs needed for Craft & Trading early on in the game
* Reduced the number of pearls needed for crafting & trading items
* Reduced amount of metal needed to craft items
* Doubled the chances of an environments main enemy attacking compared to other enemies attacking
* Increased health gained per berry eaten from 0.5 to 0.7
* Level 1 Weaponry now adds +5 extra stat points to respective stats
* Players now have a 30% attack chance from a Troll while standing on a bridge
* Updated stamina Rune level 2 so you no longer need a Demon's heart to magically craft
USER INTERFACE:
* Changed icon for items owned to be a chest (rather than a green tick)
* Made the Boss Wraiths appear more ghost-like
* Player Journal now contains rounded corner images so hard sharp right angles can be avoided
USABILITY:
* Added Reddit Community links to all main locations
* No longer get full health when new Achievement unlocked. Looked like a bug to too many players.
BUG FIXES:
* Fixed bug where Achievement unlocked text would sometimes truncate
* Fixed bug where white space could appear temporarily when Ads removed from app via In-App Purchase
* Fixed bug where you could Search An Area quickly by double-tapping on location spots
RELEASE GOAL: Thanks to Audrey we have implemented a full Scroll based storyline for your Adventures within Shiremore. A more in-depth storyline has been requested by many players so we prioritised it as our main Version 2.0 goal. We have also added a full weaponry upgrade tree for Swords, Shields, Cloaks & Bows, along with many more improvements to the game.
FEATURES:
* Added 'Search the Area' functionality where you can find hidden Scrolls nearby your location with a fun mini-game
* Added 28 Story Scrolls allowing player to find out about the History of Shiremore
* Added a subreddit link for Community led design of Swordy Quest
* Added Cloak Level 2
* Added Level 3 & Level 4: Bows, Swords, Cloaks & Shields
GAME BALANCE:
* Large rebalance of enemy strength across the board
* Made it harder to outright kill enemies using only a bow
* Variability of individual enemy stats reduced so outliers don't cause havoc
USER INTERFACE:
* Created Wraith Bosses that appear when main boss is killed
* Improved launch screen visuals
* Improved the imagery for Hints section of app
* Improving look and feel of Narrator/Spirit Guide section
* Updated when vibrations occur during battle so they feel more natural
* When eating food the health bar now shows health status with color
USABILITY:
* Moved Sword & Shield Level 2 out of magic & into crafting to create more consistent behaviour for creating items
* Narration more info symbol changed from scroll to down arrow to make clearer what button does
* Standardised In-App Purchase messaging throughout app
* Updated intro text to highlight Farm Donkey will let you travel quicker
BUG FIXES:
* Fixed bug where Bow Level 2 was not appearing in Crafting section
RELEASE GOAL: Moved towards a Downloadable Content (DLC) style approach to the game.
GENERAL:
* In-App Purchase now required for entering Marina
FEATURES:
* Settings menu created in 'More' section allowing players to turn Vibrations on or off
GAME BALANCE:
* Made Grassland creatures slightly stronger (5 more attack & 5 more health on average)
* At night enemy attack strength reduced from 15% buff to 10% buff & resources gathered reduced from 50% buff to 40% buff
USABILITY:
* Renamed Hide to Leather to make more obvious it comes from enemies
BUG FIXES:
* Fixed bug where In-App Purchase page was crashing
* Fixed bug where locked pages occasionally appeared as locked even when unlocked
RELEASE GOAL: Emergency release for Bug that stopped items being crafted until the app was restarted.
BUG FIXES:
* Fixed bug that stopped items being crafted until the app was restarted if they were removed by an enemy.
RELEASE GOAL: The aim of this release was to fix some urgent bugs & improve the User Interface for players.
GAME BALANCE:
* First arrow fired, after successfully sneaking up on an enemy has 100% hit chance
USER INTERFACE:
* Added close image to Narrator section to speed up process
* Added imagery to all Narrator buttons
* Added version number of app to 'More' page to help with Customer debugging queries
* Improved look & feel of Achievement pop-ups & Eat pop-ups
* Positive & negative text coloring now used during hunting & fighting
USABILITY:
* Made Achievement Crystals more clear as to what they do
* Vibrations only occur during positive fight sequence outcomes
BUG FIXES:
* Fixed bug where app would crash when 'Hints' button was pressed
* Fixed bug where Dragon was respawning in the wrong location. Now respawns on the Eye of Dragon Island
* Fixed bug where Actions' backgrounds & untrack button wouldn't update when time of day changed
RELEASE GOAL:
The main aim of this release was to improve the visualisation of the app through 3D effects and increased Narrator interactions. The Desert is also far more accessible now.
FEATURES:
* Added new player customization unlocks for when Sand Lord is beaten
* Crafting page now shows the outline of items not yet unlocked
GAME BALANCE:
* Made sharks stronger & provide more sushi
* Far fewer resources needed to craft a Cold Source to enter the Desert
USER INTERFACE:
* Added 3D buttons to the game
* Added 3D effect to items
* Added 3D imagery throughout the app
* Made Mount images more consistent with each other
* Narrator replaces more alerts for improved customer experience
* Replacing more iOS Alerts with Narrator
USABILITY:
* Added a new Hint for snow biome
* Added Narrator guidance to Crafting, Magic, Ports & Mount screens
* added Narrator support for the statistics section & vastly improved the descriptions of different stats
* Made item levels more obvious by renaming them
* Speeded up Narrator appearing/hiding
BUG FIXES:
* Fixed bug where Health Bars could turn green instead of red during battles
FEATURES:
* Added new 'Tri Boss Killer' Achievement for killing the Sand Lord
USER INTERFACE:
* Added parchment background to Narrator dropdown
USABILITY:
* When Marina items are traded the view no longer closes so players can see newly unlocked items
* Moved Port in second Throne to be accessible from North & West approaches
* Highlighted text if player doesn't have enough coins for a PvP match
BUG FIXES:
* Removed out of date 'New Hint' images
* Fixed bug so Bridge images appear when hunting on bridges
* Fixed app name appearing under the main icon
RELEASE GOAL:
This was an emergency release to fix the hidden Bridge connecting the first 2 thrones in the game together.
BUG FIXES:
* Fixed bug where bridges were hidden on the map
RELEASE GOAL:
This Release was primarily about adding the Desert Biome, complete with Scorpions, tradeable desert skulls, Aloe Vera and the Dreaded Sand Lord.
FEATURES:
* Added Desert Biome
* Added Desert Boar allowing you to travel 7 squares at a time
* Added Skulls that can be purchased from the Desert Village and used for trading
* Player uses far more water in the Desert & Desert Hills
* Added Desert bushes and Aloe Vera juice
* Added Sand Lord and moved end game into the Desert
* Cooling Orb added allowing Desert travel.
* Snow Queen produces Frozen Ash.
* Added new Sneak dynamic while hunting
USER INTERFACE:
* Updated lots more pages to have parchment background
* Made stats bar backgrounds clearer
USABILITY:
* Made crafting tab more obvious when unlocked
* Inventory header changes font color when items selected more than once
* Renamed Hours slept to Dreams had to stop confusion that sleeping will take real-world time to complete
* Updated Adventure Info page explaining to new players more of what they can expect from the game
RELEASE GOAL:
The goal of this release was primarily to make the game simpler in the early stages so new players won't get confused.
GAME BALANCE:
* Chance of boosted farming failing reduced from 1 in 4 to 1 in 6
USER INTERFACE:
* Added subtle parchment background to numerous screens
USABILITY:
* Gathered resources automatically added to inventory
* Hidden Stats section of Action Page until user more familiar with game
* Made eating berries more obvious for new players
* Made it clearer that eating food is different from gathering food
BUG FIXES:
* Fixed bug so app will work on Dark Mode setting now (presented in Light mode)
RELEASE GOAL:
This is primarily a bug fix release.
GAME BALANCE:
* Players must now Craft a fishing rod to unlock a Bold Raft
* Berries now provide twice as much food to improve early game experience
USABILITY:
* Made it more obvious that you need to eat food (not just gather it)
* Provided pinch to zoom instructions on map
* Ancient Raft can no longer be skipped during vehicle crafting tree
BUG FIXES:
* PvP player turn timeout explicitly set to 24 hours now
* Stopped boots from being sold so players won't find themselves accidentally stranded
* Fixed bug so can still travel if last map removed from Inventory
* Fixed bug so correct helmets are now saved from the customisation page
* Fixed bug where 0 stamina expended when fleeing enemies
* Hopefully fixed bug where health bar would occasionally turn the wrong color
* Monument references all replaced with Shrines references
RELEASE GOAL:
The aim of this release was start improving accessibility for visually impaired players
FEATURES:
* Tame Element Bonuses added: Fire beats Wood beats Water beats Fire
ACCESSIBILITY:
* Added accessibility labels to Map
* Added accessibility labels to Action page
* Improved coloring of tames to make them colorblind friendly
GAME BALANCE:
* Now receive x2 resources from enemies that attack you first (previously x1.5)
* PvP bugs now sell for 50 coins so that hunting for a good bug also helps towards finances
* Soliders & Thugs now give far more coins
USABILITY:
* Map now zooms
* PvP matches now highlight if it is other player's turn or simply waiting for another player to join match
* Added Farm names to map
* Monuments now named after their respective Throne
* Towers now named after their throne
BUG FIXES:
* Fixed bug where buttons would update for time of day but navigation bar wouldn't immediately
* Fixed bug where nightmode doesnt update all items at once
* Fixed bug where players told they accepted challenge when starting a brand new match
* Now receive winning coins if other player quits a PvP match
RELEASE GOAL:
The aim of this release was to enhance multiplayer PvP.
GAME BALANCE:
* Made fish larger so easier to catch & provide more sushi
* Reduced stamina used per activity
* Second player to join a PvP battle gets to have first hit
USABILITY:
* Made PvP matches far clearer
* Added starting health concept to PvP
* Added PvP hint to main PvP page each time it loads
* Added Tame stats to inventory & added more hints about PvP play
* All new hints now have a 'New' logo to make them easier to spot
* Can now see the outcome of historic PvP matches
* Moved Hints action from Villages to Monuments to reduce Village Actions scrolling
* See current tame in match if select a match awaiting an opponent
USER INTERFACE:
* Added haptic feedback during PvP matches
* Added haptic feedback when worshipping
* Inaccessible map squares now have reduced opacity rather than red background
* Updated Bold Boots imagery
BUG FIXES:
* Bold Rune now reduces stamina used by more than the less powerful Ancient Rune
RELEASE GOAL:
The aim of this release was to introduce multiplayer PvP.
NEW FEATURES:
Added PvP with winner takes all
Added Wood Bug for fighting PvP
Added Game Center Achievement for participating in a PvP match
Added Sharks when you go fishing
GAME BALANCE:
Reduced nighttime enemy attack boost from 25% to 15%
Reduced resources needed to build early game items to help new players
Reduced night hours from 8pm to 6am
USABILITY:
Made village labels on Map View clearer
Renamed 'Tracking pad' to 'Resource tracker' (more intuitive name)
Added hint about Sushi providing more nourishment than other foods
General hints added to top of Hints Page
Made tab bar unselected buttons darker so more obviously clickable
Reordered Hint page groupings
Updated IAP wording
USER INTERFACE:
Changed commodity beaks to be tusks
Fixed singular/plural wording of locations when receiving gathering boosts
Haptic feedack added while travelling
Improved Adventure Info UI
Improved Quest Info Page UI
BUG FIXES:
Fixed hint where nighttime hours didn't make sense
Fixed bug so Night time banner should now auto update after 8pm when reopening the app
RELEASE GOAL:
The aim of this release was to introduce 2 new areas for the app: Fishing and Real-time Day/Night Cycles. These will be enhanced over time.
CUSTOMER REQUESTS:
+ Added real-time Day/Night Cycles (tougher at night but bigger rewards)
- Clarified role of green tiles when gathering
- Improved Adventure Info pages & Tracking UI to make new players lives easier
- Made it clearer when travelling why sea or snow travel may be blocked
- Only 3 demon hearts now needed for Fire Orb (reduced from 5)
- Updated kill type quests so no longer include Soldiers or Thugs which can be hard to find
- Items already crafted/traded for are now hidden by default to make it less cluttered for new players
GENERAL UPDATES:
+ Added fishing (along with fishing rods & achievements)
+ Added sushi (a new edible item with strong food & health benefits)
- Hold down the eat button to eat quicker
- Added customisation theme to more sections of app
- Added interstitial ad when you die
- Added local price for IAPs before purchaes process commences
- Added haptic feedback while drinking
- Improved travel buttons UI
- Reset active quests at any monument (rather than at any port)
- Sharks now provide sushi rather than meat
- Submit scores to game center more often to improve accuracy
- Thugs & Soldiers drop coins instead of pearls when you kill them
- Updated player stats to make early game slightly more challenging
BUG FIXES:
- Fixed bug where you could only buy 1 piece of food at a time from villages
- Fixed bug where deprecated werewolves were still mentioned in the hints section
- Fixed bug where the Map view would sometimes cause the app to crash
- Fixed bug where travel items would sometimes remain on Map view
RELEASE GOAL:
The aim of this release was to make it clearer for new players what is going on when you first start playing. Haptic feedback has also been added throughout the app.
CUSTOMER REQUESTS:
+ Made intro to the game far simpler by hiding non-essential sections temporarily
+ Introduced metal
- Made it more obvious that gathering locations are exactly that
- Alert now shows how many more resources are required for craftable,magic,tradeable items
GENERAL UPDATES:
+ Haptic feedback now added throughout the app
+ Added Bold Pickaxe that allows you to gather metal from mountain rocks
- Runes now reduce stamina used per action (as well as improving overall stamina)
- Added Bold Raft allowing you to travel more distance when at sea
- Added Sharks in the sea
- Added Fishing suggestion section for players to provide ideas
- Gathered items now animate into the inventory tab to make things clearer
- Renamed pearls to lake pearls to make their location more obvious
- Updated enemy stats so not so much blocking in end game battles
- Updated tracking bar to make numbers more visible for colorblind players
- Upgraded Mounts & Sea Vessels now allow 5 squares per journey up from 4
- Villages now sell meat, berries, hide or pearls
BUG FIXES:
- Changing your Player's Banner now updates the tab bar theme immediately
- Gatherings boosts are no longer truncated on smaller devices
RELEASE GOAL:
The aim of this release was to re-work where you can create/trade which items so it is easier for players to work out where to go for different types of items.
CUSTOMER REQUESTS:
+ Gathering rates are now doubled once you buy a Gathering aid
- All weaponry is now crafted by the player or magically created by the player
GENERAL UPDATES:
+ Replaced Shaman with Sea Ports to make more sense when buying items for sea travel
+ Added Marina to trade for rafts
+ Villages now sell Gameplay improvement items that speed up play and make it easier
- Enemies now steal Gathering Bag, Mirrors & Sleeping bags when players fall unconscious.
- Use tick icon to show owned items (clearer than bags)
BUG FIXES:
- None required
RELEASE GOAL:
The aim of this release was to introduce a Snow Biome Boss (The Snow Queen) and create crafting/magic/trading trees split by usage groups (e.g. Combat, Travel, Gather) making future upgrades far easier.
CUSTOMER REQUESTS:
+ Added Snow Tower, Snow Queen Boss
+ Added Adventure Updates pages at start & after each Boss Fight
- Added Tree Orcs (replaced werewolves) paving the way for players to become werewolves in the future
- Reduced demon attack & defence stats by 5
- Can show/hide items owned on Craft, Shaman, Magic & Mount screens
GENERAL UPDATES:
+ Grouping crafting/magic/tradeable sections by Usage Trees so you can focus on areas to improve (e.g. Gathering or Combat)
+ Added new unlockable Helmet & Banner for killing The Snow Queen
- Added Bold Rune providing increased stamina
- Added Achievement for killing 2 different types of bosses
- Added customised player names to map when player selected
- Added new imagery for Wood, Branches, Stone, Flint, Bold Sword & Bold Shield
- Removed donkeys from Snow Biome
- Reduced resource requirements for gathered items (until better pickaxes are introduced)
- The Shaman can now remove active quests if you get a quest you don't want to or can't complete
- Release notes now scroll to most recent release when loaded
- No longer have to scroll resources on Crafting, Trading or Magic pages
- Stat increases offered by items are against Base Stats (not cumulative). Clarified this in descriptions.
- Update hints
- Reduced size of app by optimising imagery
- Provided In-App Purchase popup making it clearer what the purchase gets you
- General performance enhancements
BUG FIXES:
- Fixed bug so you can no longer kill Imp if you fail to sneak up on it
- Fixed Delivery Quests so items for delivery get removed upon quest completion
- Fixed bug where current kill count on Kill Quests wasn't being saved
- Fixed bug where could be sent on impossible Quests (e.g. Azmarin throne to kill Trolls but no bridges in Azmarin)
'Release Goal'
The overall aim of this release was to introduce Player Customisation and make accessing the Snow Biome less of a grind (by introducing more powerful late game weaponry)
'Customer requested' updates:
+ Player customisation: Craft a Mirror and you will be able to customize your name, the overall theme of the app and even your Player's helmet
+ Added Magical Bold Sword to improve Melee Attack
+ Added Magical Bold Shield to improve Defence
- Reduced Demon Hearts required to create Magic Flaming Orbs to only 5
'General' updates:
+ In-App Purchase got extra content: The In-App Purhcase now includes a Golden Banner Theme & the Warriors Helmet (those with existing purchases will get all this for free)
+ Added Gather rate modifier values to Gathering screen (allowing Players to plan their Gathering far easier)
- Added Gather items animation (similar to Looting Dead enemies)
- Doubled the XP and Coins earned for completing quests
- Updated imagery for Aristocracy, Hide, Rafts & Pickaxes
- Resources required for trading, crafting & magic all now in multiples of 5 to make it easier to distinguish between owned & required resources)
- Helmets all now face the enemy direction during fights
- Crafting Bold Boots now requires Pearls
- Added app name to launch screen
Bug fixes:
- Fixed bug where Snow Biome hints appeared twice on the Hints screen
Release 1.6 - Jun 2019:
'Customer requested' updates:
+ Added new Snow Biome (Part 1)!
+ Added Magic tab (see 'More' section)
+ Added Sneak options while Hunting
- Added new Craftable Bold Bow for increasing Ranged Attack stat
- Added ice crystals for making magic items
- Added yeti and creeper enemies to snow area
- Demon & Henchmen Fight can now be refought
'General' updates:
+ Renamed app: 'Swordy Quest: An RPG Adventure'
+ Enlarged map to 50x50 squares (for future updates)
- New achievement of Wizard created for using Magic
- New & updated Hints for this Release's changes
- Added new commodity for trading: Beaks
- Updated gathering stats so normal gathering provides less, but boosts have more effect e.g. pickaxe, relevant environment
- Local environment gather multiplier increased from x1.5 to x2
- Pickaxe gather multiplier increased from x1.5 to x2
- Added Snow Horse allowing faster travel
- Snow locations produce less berries
- Killing Demon now unlocks Magic
- New imagery for food items & added Demon Heart for making magic
- Updated Ancient Orb to Ancient Ruins for Stamina tree
- Improved boost wording during gathering
- Improved wording while travelling
- Made some headings more prominent
- Prioritised Collect Achievement Crystals button
Bug fixes:
- None required
'Customer requested' updates:
+ Created Quests! Expanded the End Game so that if you Kill the Demon & remain at the Tower, you get offered Delivery Quests & Kill Quests, making reaching the esteemed Monarch position easier
- Made it more obvious what enemies steal from you when you fall unconscious
- The unconscious page now highlights more obviously what items enemies have stolen
'General' updates:
+ Renamed app: 'RPG Thrones: Quest of Dragons'
- Added new hint that Active Quests appear in the 'More' tab
- 'Ancient' level items increase stats by 15 points rather than 20 points
- Inns now appear as 'Saved' if you have already saved at that particular Inn
- Updated location marker to be player's helmet on maps
- Monarch now displayed with a crown within the Game's Aristocracy (requires Game Center)
- Made trackpad easier to see on Action page
- Gravestones now disappear when you loot an enemy
- If player finds themselves without travel boots and outside Grasslands they can still travel now
- Made it more obvious when worshipping with already full health
- More valuable resources now appears ontop of less valuable resources when looting dead bodies
- Renamed Quest Info to be Adventure Info to avoid confusion with new quest system
Bug fixes:
- Fixed bug where Installer achievement was not always logging correctly
- Fixed bug where certain pages incorrectly allowed you to bring up the keyboard when you selected them
'Customer requested' updates:
- No requests made since Release 1.3
'General' updates:
+ Animated location backgrounds now transition when travelling
Bug fixes:
- Fixed bug where loot button was not functioning correctly
'Customer requested' updates:
- No requests made since Release 1.2
'General' updates:
+ Added animated background that show your current location
+ Added Bridges & Trolls who live under them
+ Animated loot collection when enemies killed
- Updated 'Chief' titles to Aristocrat Historical English Titles e.g. 'Monarch'
- Looting an enemy that initially attacked you provides x1.5 more resources than hunted enemies
- Dragon flies towards players 1 in 10 moves (rather than 1 in 7 previously)
- Dragon able to deal single hit kills
- Increase random damage spread from 3 to 5
- Increased size of travel buttons to make mis-taps less likely
Bug fixes:
- Fixed bug where Dragon sometimes would not attack when within range
- Fixed bug where able to flee Dragon indefinitely
- Fixed bug where Inventory was automatically unlocked when app first installed
Release 1.2 - April 2019:
'Customer requested' updates:
- Updated Village Chief page to explain it relates to The Rich List Game Center leaderboard
- Added In-App Purchase option right from the start of the game
- Scrollbars now when flash when pages are opened so obvious which sections scroll
- Clarified that Bows do not need separate arrows crafted to go hunting
'General' updates:
+ Added a Powerful Dragon flying around the map - keep your eyes peeled!
- Map enlarged on Travel Page making Dragon spotting easier
- Damage done to Player by all enemies increased by 5%
- Reduce flee chance of all enemies by 10%
- Soldier Melee Attack stack +10
- Max chance of fight/hunt outcomes increased from 95% to 99%
- Min chance of fight/hunt outcomes reduced from 5% to 1%
- Moved farm closer to start area to increase donkey takeup
- Revamped the 'More' page to make it more user-friendly
- Changed button themes to match navigation bar themes (including End Game)
- Added Dragon Island with another Monument
- Lakes animate on the map
- Highlight that only low-level items are stolen when falling unconscious
- Updated Inventory button on Fight/Hunt page to match page theme
- Selecting your player, when on a Map screen, always provides an explanation now
Bug fixes:
- None required
'Customer requested' updates:
+ Full revamp of Hunting & Fighting screens (quicker & more visual)
- Tapping stats on Hunt or Fight screen now provides full Stats explanation
- Enemies no longer attack while at Monuments, Farms or Shaman's Lair
- Stamina recovered added to Sleep page
- Changed Demon Castle into a Tower
'General' updates:
+ Introduced Village Chiefs. Earn lots of gold and you may be promoted!
- Actions section auto-expands when not Tracking items
- Added Release Notes page
- Demon +10 Attack
- Added Rich List to Game Center Leaderboards Screen
- Re-organised Game Center Leaderboard Screen to be more intuitive