Bright Memory: Infinite
Combine a wide variety of skills and abilities to unleash dazzling combo attacks
Combine a wide variety of skills and abilities to unleash dazzling combo attacks
Total Ratings
Worldwide
Description
In the year 2036, a strange phenomenon for which scientists can find no explanation has occurred in the skies around the world. The Supernatural Science Research Organization (SRO) has sent agents out to various regions to investigate this phenomenon. It is soon discovered that these strange occurrences are connected to an archaic mystery - an as-of-yet unknown history of two worlds, about to come to light.
- Support max 120 FPS on flagship devices.
- Support gyroscope control aiming.
- Support full button transparency and size customization.
- Support XBOX wireless controller control.
Screenshots
Version History
Releasing updates every 3 days on average. Last update 73 days ago.
1. Add 100% resolution option.
2. Add "hit liquid effect" when "enemy hit".
3. Adjusted the post-processing color tone for all scenes.
4. Fix the problem that the "The Primordial Flood" map would cause the enemy to fall into the flying stone and cause the level to get stuck.
5. Optimized the problem of too high performance consumption in some areas of "The Primordial Flood".
Add adjustable view sensitivity.
Add water reflections for ancient soldiers in Change.
Add ambient occlusion for all maps, darkening occluded models.
Increased grass density in stealth levels.
Fix charge skills activating when releasing fingers in multi-finger mode.
Fix scope auto open when the block key is set to "hold."
Fix weapon inspection button not resetting or hiding in stealth levels.
Fix execution animations triggering after knockdowns in stealth levels.
1. Added a quick release skill button.
2. Added auto ammunition pickup.
3. Added weapon view button.
4. Re-optimized the "Change" route guidance.
5. Fixed various bugs.
1.Fixed crouch causing in-place running after sliding in stealth level.
2.Fixed "skip" button staying after cutscenes.
3.Fixed "Blitz Slash" cutting into the ground in dangerous level.
4.Removed slow motion from "Blitz Slash" for smoother combos.
5.Fixed "Aerial Slash" getting stuck on air walls in Changes level.
6.Fixed missing shadow on Double Hammer Elite Monster.
7.Adjusted vehicle controls for better joystick response.
Adjust the "viewing sensitivity" acceleration.
Modify the "running" trigger in the "movement key" from sliding to the head to sliding to the 80% position.
Implement a "snow effect" in the final boss "Six-armed King" battle area.
Resolve the issue where accessing the "pause/skill menu" during movement causes continuous character motion.
Fix the bug where the first-person leg model doesn't update to the equipped skin.
Add a "cutscene skip button" for skipping long opening and ending cutscene.
Supports custom movement keys, sensitivity supports switch constant speed or acceleration, support skip most cutscenes, add 2K resolution, increases the number of particle effects, fixes the problem that the controller cannot aim in third-person mode, optimizes shelia skin material, switch weapon UI not affect the perspective sliding.
Optimize view sensitivity, add a water reflection switch, support skip long cutscenes, support more brands of controllers, reduce enemy damage, increase the protagonist's health recovery speed, add stealth level execution animations, add leaf fluttering effects, and increase the number of bullets picked up.