About & Pics

Description

This music industry sim has gone platinum - celebrating over 1 MILLION downloads!

Bring your MP3 collection to life with animated performances as you embark on a career in music. Form your own band by recruiting talent from over 150 artists across 6 unique labels, or enjoy creating your own stars with the editor. Then record hits that will top the charts and take them on the road to over 20 different venues - including authentic reviews and news reports that determine your legacy. Like "A Rockstar At My Hamster" for the 21st century, Popscene leaves no stone unturned to do for music what Wrestling Revolution did for wrestling! The game is free to download, with the option to purchase a "backstage pass" for even more content.

* Please note that the MP3 player function may not be compatible with some devices. If this affects you, consider turning off MP3 music in the options.

PLAYING GUIDE:
Popscene divides the music making process into entertainment (represented by stars) and artistry (represented by hearts). As in real life, popular music is more likely to shoot up the charts and draw fans - but without substance, the success may be short-lived. Each of the game's many artists has the following attributes that influence this process:

- POPULARITY is the artist's ability to draw fans to entertaining content.
- REPUTATION is their ability to draw fans to artistic content.
- PERFORMANCE is their ability to perform entertaining songs live.
- TALENT is their ability to perform artistic songs live.
- PRODUCTION is their ability to compose entertaining music.
- WRITING is their ability to compose artistic music.
- HAPPINESS is the pleasure they currently get from their work.
- ATTITUDE indicates how likely they are to either contribute or cause trouble.

This is a band management sim, and as a band manager it is your job to recruit stars from the music biz. Each week, depending on the size of your team and their collective attitude, new songs may be recorded. Each member of the team contributes their score to a new song, and whoever scores the highest will be credited with making it. Members who are dedicated backstage staff will contribute twice instead of once - inc the chances of a good song being written.

Once songs exist, it is the on-stage performers who must bring it to life. As with writing, each band member on stage contributes their score and the highest determines how well the song was received in each category. This time, it is the "frontman" who gets to contribute twice instead of once - so consider who is at the forefront.

The overall rating for a show is the average of all the songs performed - albeit slightly more generous so that perfection is not required. This is also true of album reviews. A 5-star performance may consist of consistent 4-star contributions. Reviews are where your performances feed back into the stats that produced them, because each attribute will rise or fall to reflect what just happened.

When booking venues, you must consider how much it will cost versus how much you are likely to recoup. Tickets are sold at $5 per song so it depends how long your set is. You will receive a percentage of this revenue, and must then use that to pay your employees and any other expenses. Singles are sold at $1 each whereas albums are sold at $1 per song for a maximum of $10 (cha-ching!). If you have a week of inactivity, you may find that you make a loss because of the expenses of your lifestyle (which reflects your wealth). On the independent scene, you take a larger chunk of lower revenue so you will have to migrate to a major label eventually.

I regret there is more to this game than I could ever explain here, so enjoy figuring some things out for yourself! Or join the debate over at Facebook to have any curious questions answered:
www.facebook.com/MDickieFans

 Free in Google Play

Screenshots

Popscene (Music Industry Sim) screenshot 1Popscene (Music Industry Sim) screenshot 2Popscene (Music Industry Sim) screenshot 3Popscene (Music Industry Sim) screenshot 4Popscene (Music Industry Sim) screenshot 5Popscene (Music Industry Sim) screenshot 6Popscene (Music Industry Sim) screenshot 7Popscene (Music Industry Sim) screenshot 8Popscene (Music Industry Sim) screenshot 9Popscene (Music Industry Sim) screenshot 10

Version History

Launched Feb 12, 2014 (almost 5 years ago).
Mar 27
2017
(Current)
Version 1.13

- Smoother breathing animations.
- New faces and hairstyles from the survival sim, "Wrecked".
- Lower lifetyle costs, higher profit margins.
- Enhanced compatibility with the latest hardware and operating systems.

Jun 30
2015
Version 1.12

- Enhanced compatibility with a wider range of devices.
- Larger icons for high resolution devices.
- Various bug fixes and balancing.

Jul 08
2014
Version 1.04

Bring your MP3 collection to life with animated performances as you embark on a career in music! Form your own band by recruiting talent from over 150 artists across 6 unique labels, or enjoy creating your own stars with the editor. Then record hits that will top the charts and take them on the road to over 20 different venues - inc authentic reviews and news reports that tell a story of a band. Like "A Rockstar At My Hamster" for the 21st century, Popscene leaves no stone unturned to do for the music biz what Wrestling Revolution did for wrestling! The game is free to download, with the option to purchase a "backstage pass" for even more content.

* Please note that the MP3 player function may not be compatible with some devices. If this affects you, consider turning off MP3 music in the options.


PLAYING GUIDE:
Popscene divides the music making process into entertainment (represented by stars) and artistry (represented by hearts). As in real life, popular music is more likely to shoot up the charts and draw fans - but without substance, the success may be short-lived. Each of the game's many artists has the following attributes that influence this process:


- POPULARITY is the artist's ability to draw fans to entertaining content.
- REPUTATION is their ability to draw fans to artistic content.
- PERFORMANCE is their ability to perform entertaining songs live.
- TALENT is their ability to perform artistic songs live.
- PRODUCTION is their ability to compose entertaining music.
- WRITING is their ability to compose artistic music.
- HAPPINESS is the pleasure they currently get from their work.
- ATTITUDE indicates how likely they are to either contribute or cause trouble.


This is a band management sim, and as a band manager it is your job to recruit stars from the music biz. Each week, depending on the size of your team and their collective attitude, new songs may be recorded. Each member of the team contributes their score to a new song, and whoever scores the highest will be credited with making it. Members who are dedicated backstage staff will contribute twice instead of once - inc the chances of a good song being written.


Once songs exist, it is the on-stage performers who must bring it to life. As with writing, each band member on stage contributes their score and the highest determines how well the song was received in each category. This time, it is the "frontman" who gets to contribute twice instead of once - so consider who is at the forefront.


The overall rating for a show is the average of all the songs performed - albeit slightly more generous so that perfection is not required. This is also true of album reviews. A 5-star performance may consist of consistent 4-star contributions. Reviews are where your performances feed back into the stats that produced them, because each attribute will rise or fall to reflect what just happened.


When booking venues, you must consider how much it will cost versus how much you are likely to recoup. Tickets are sold at $5 per song so it depends how long your set is. You will receive a percentage of this revenue, and must then use that to pay your employees and any other expenses. Singles are sold at $1 each whereas albums are sold at $1 per song for a maximum of $10 (cha-ching!). If you have a week of inactivity, you may find that you make a loss because of the expenses of your lifestyle (which reflects your wealth). On the independent scene, you take a larger chunk of lower revenue so you will have to migrate to a major label eventually.


I regret there is more to this game than I could ever explain here, so enjoy figuring some things out for yourself! Or join the debate over at Facebook to have any curious questions answered:
www.facebook.com/MDickieFans

130

Total Ratings

5
100
4
11
3
4
2
3
1
9
45K

Total Ratings

5
26K
4
6K
3
4.4K
2
2.3K
1
6.1K