About & Pics

Description

This is a threaded CPU ray tracer written in native C++. On a multi-core device, it should run at close to real time (About 10 interlaced frames per second on my Nexus 7). Thank you for your interest!

Features:
-Acceleration structures, interlacing, native implementation and multi-threading make this a very fast ray tracer. You can interact with the spheres during the render: something that is not possible with any other ray tracer currently on the Android Play Store.
-Environment mapping and recursive reflections.

Source code available at: https://github.com/ndahlquist/raytracer

 Free in Google Play

Screenshots

Raytracer Demo screenshot 1Raytracer Demo screenshot 2Raytracer Demo screenshot 3

Version History

Launched Aug 03, 2013 (over 5 years ago).
Aug 02
2013
(Current)
Version 1.5

Version 1.5:
- Rewrote multitouch handlers.
- Bug fixes.

2

Total Ratings

5
1
4
1
3
0
2
0
1
0
80

Total Ratings

5
57
4
13
3
3
2
2
1
5