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Description

This is a threaded CPU ray tracer written in native C++. On a multi-core device, it should run at close to real time (About 10 interlaced frames per second on my Nexus 7). Thank you for your interest!

Features:
-Acceleration structures, interlacing, native implementation and multi-threading make this a very fast ray tracer. You can interact with the spheres during the render: something that is not possible with any other ray tracer currently on the Android Play Store.
-Environment mapping and recursive reflections.

Source code available at: https://github.com/ndahlquist/raytracer

Google Play Store Category:

Primary: Applications

Secondary: Libraries & Demo

Google Play

Total Ratings

120
5
87
4
19
3
6
2
2
1
7

Screenshots

Raytracer Demo screenshot 1Raytracer Demo screenshot 2Raytracer Demo screenshot 3

Version History

Launched Aug 03, 2013 (over 7 years ago).
Aug 02
2013
(Current)
Version 1.5

Version 1.5:
- Rewrote multitouch handlers.
- Bug fixes.